[Bug 44956] New: Skyrim: (regression) NPC dialogue does not play any audio
https://bugs.winehq.org/show_bug.cgi?id=44956 Bug ID: 44956 Summary: Skyrim: (regression) NPC dialogue does not play any audio Product: Wine Version: 3.5 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs(a)winehq.org Reporter: andrew.mrolko(a)gmail.com Distribution: --- Created attachment 61063 --> https://bugs.winehq.org/attachment.cgi?id=61063 wine steam.exe &>log.txt In The Elder Scrolls 5: Skyrim, NPC dialogue audio does not play when NPCs are talking. The NPCs do not remain static, they interact with the player and their mouths move, there is just no audio. I enabled subtitles when an NPC was talking to me, and I did see them for a brief period of time. For those familiar with the game, the opening sequence goes like this: https://gamefaqs.gamespot.com/pc/615805-the-elder-scrolls-v-skyrim/faqs/6991... When I enabled subtitles, I could see that the text was appearing way way way faster than it normally would in game. For instance, when Ralof would normally be doing his opening lines of: Ralof: "Hey, you. You're finally awake. You were trying to cross the border, right? Walked right into that Imperial ambush, same as us, and that thief over there." I saw the subtitles corresponding to: Ralof: Hey, what village are you from, horse thief? Lokir: Why do you care? Ralof: A Nord's last thoughts should be of home. Lokir: Rorikstead. I'm...I'm from Rorikstead. This is a regression as of Wine 3.5, as this functionality worked like a charm in previous releases of Wine. I suspect that this is related to Bug #38668 since the merge of Wine-Staging and Wine-Dev, but I don't want to speculate. I should note that Skyrim (the vanilla title) hasn't exhibited this issue in my experience. Attached is the log file from running the following command in a brand new, fresh installation of Solus: drew(a)drew-desktop ~/.wine/drive_c/Program Files (x86)/Steam $ wine steam.exe &>log.txt drew(a)drew-desktop ~/.wine/drive_c/Program Files (x86)/Steam $ wine --version wine-3.5 Hardware: AMD R9 280X Driver: Open Source -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44956 Andrew <andrew.mrolko(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |andrew.mrolko(a)gmail.com -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44956 --- Comment #1 from Andrew <andrew.mrolko(a)gmail.com> --- Created attachment 61064 --> https://bugs.winehq.org/attachment.cgi?id=61064 Very short video showing the bug in game I created a very short video of the bug. I haven't used OBS before, so please excuse the audio. There is absolutely none of that awful distortion in the actual game. Any distortion was because I did not configure OBS correctly. But the point I was trying to show, was that the horses footsteps and cart wheels play audio correctly. It is just the dialogue with this issue. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44956 Andrew <andrew.mrolko(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Attachment #61064|0 |1 is obsolete| | --- Comment #2 from Andrew <andrew.mrolko(a)gmail.com> --- Created attachment 61065 --> https://bugs.winehq.org/attachment.cgi?id=61065 The actual video I wanted to upload I uploaded the incorrect video before -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44956 ZenAnonX <BM-2cUwG2wgWXGUJb7ja8qctbv4cKkDJxp72r(a)bitmessage.ch> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |BM-2cUwG2wgWXGUJb7ja8qctbv4 | |cKkDJxp72r(a)bitmessage.ch -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44956 nhoyadx(a)gmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |nhoyadx(a)gmail.com --- Comment #3 from nhoyadx(a)gmail.com --- Same issue here -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44956 tokktokk <fdsfgs(a)krutt.org> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |fdsfgs(a)krutt.org -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44956 Béla Gyebrószki <gyebro69(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |aeikum(a)codeweavers.com, | |gyebro69(a)gmail.com Keywords| |regression Regression SHA1| |b747d6f6ccdf1699a9242a570d6 | |81fa246de592e Component|-unknown |xaudio2 --- Comment #4 from Béla Gyebrószki <gyebro69(a)gmail.com> --- I tried The Elder Scrolls V: Skyrim on Steam and found that reverting the following commit fixes the problem: commit b747d6f6ccdf1699a9242a570d681fa246de592e Author: Andrew Eikum <aeikum(a)codeweavers.com> Date: Mon Mar 26 13:14:20 2018 -0500 xaudio2: Prefer builtin version. See also bug #44883. A possible workaround: install Xaudio2 if you don't have it yet: 'winetricks xact', then add the following override to winecfg's libraries: xaudio2_6 (native,builtin). Both music and NPC speech are audible with native xaudio2_6.dll. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44956 --- Comment #5 from Andrew Eikum <aeikum(a)codeweavers.com> --- Using builtin xaudio2 DLLs, can you attach a sound log with the channels from https://wiki.winehq.org/Sound Setting the relevant xaudio2 DLL to native is a workaround. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44956 --- Comment #6 from Béla Gyebrószki <gyebro69(a)gmail.com> --- Created attachment 61070 --> https://bugs.winehq.org/attachment.cgi?id=61070 Skyrim audio debug log (uncompressed 71M) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44956 Andrew Eikum <aeikum(a)codeweavers.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution|--- |DUPLICATE --- Comment #7 from Andrew Eikum <aeikum(a)codeweavers.com> --- Thanks. This needs WMA conversion, dupe of bug 39402. I changed the xaudio2 DLLs to use built-in by default to avoid bug 38668. Setting them explicitly to native will return to the pre-3.5 behavior. 10853.729:00b7:trace:xaudio2:IXAudio2Impl_CreateSourceVoice (0x1c6dc8)->(0xb7bfdd0, 0x25374b14, 0x10, 2.000000, (nil), 0xb7bfde0, (nil)) 10853.729:00b7:trace:xaudio2:dump_fmt wFormatTag: 0x161 (Unknown) 10853.729:00b7:trace:xaudio2:dump_fmt nChannels: 2 10853.729:00b7:trace:xaudio2:dump_fmt nSamplesPerSec: 44100 10853.729:00b7:trace:xaudio2:dump_fmt nAvgBytesPerSec: 6000 10853.729:00b7:trace:xaudio2:dump_fmt nBlockAlign: 2230 10853.729:00b7:trace:xaudio2:dump_fmt wBitsPerSample: 16 10853.729:00b7:trace:xaudio2:dump_fmt cbSize: 0 10853.729:00b7:warn:xaudio2:IXAudio2Impl_CreateSourceVoice OpenAL can't convert this format! *** This bug has been marked as a duplicate of bug 39402 *** -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44956 André H. <nerv(a)dawncrow.de> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |nerv(a)dawncrow.de Status|RESOLVED |CLOSED --- Comment #8 from André H. <nerv(a)dawncrow.de> --- closing dup -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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