[Bug 4915] New: Invalid GL call error 502 in Civ4 - causes display issues
http://bugs.winehq.org/show_bug.cgi?id=4915 Summary: Invalid GL call error 502 in Civ4 - causes display issues Product: Wine Version: CVS Platform: Other OS/Version: other Status: UNCONFIRMED Severity: normal Priority: P2 Component: wine-directx-d3d AssignedTo: wine-bugs(a)winehq.org ReportedBy: jave27(a)gmail.com When actually playing the game part of Civilization 4, quite a few 502 errors appear in the output: trace:d3d_draw:drawStridedFast (0x66d47350) : glElements(4, 15360, 0, 2, (null) ...) fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> 502 from glDrawElements @ drawprim.c / 1244 The screen artifacts cause the game to be entirely unplayable (the world is black, and you can only occassionally see the units and cities). Will attach a trace and screenshots. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.
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