[Bug 47818] New: resident evil2 sourcenext patched with Classic REbirth DLL crashes
https://bugs.winehq.org/show_bug.cgi?id=47818 Bug ID: 47818 Summary: resident evil2 sourcenext patched with Classic REbirth DLL crashes Product: Wine Version: 4.16 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs(a)winehq.org Reporter: nsklaus(a)yandex.com Distribution: --- Created attachment 65312 --> https://bugs.winehq.org/attachment.cgi?id=65312 screenshots and stack trace of the crash i'm using resident evil2 sourcenext v1.1.0 base version of the game installs and runs just fine. my goal is to play a mod called 'mortal night' https://www.moddb.com/mods/resident-evil-mortal-night which in turn makes use of classic-rebirth patch http://appleofeden.de-doc.com/index.php/downloads/resident-evil-2-classic-re... the mod and the patch are relying on the use of a provided ddraw.dll so i start the game with: "WINEDLLOVERRIDES="ddraw=n" wine Mortal\ Night.exe" i can see the mod is being correctly detected, there's a few setup dialogs for it (see attached screenshots) and then at the moment of actually starting the game it crashes. so, to summarize: - base game work fine. - game with patched dll crashes. my environment is the following: linux: artix kernel: 5.2.14 wine: 4.16 gpu: Intel Iris 6100 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47818 joaopa <jeremielapuree(a)yahoo.fr> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree(a)yahoo.fr --- Comment #1 from joaopa <jeremielapuree(a)yahoo.fr> ---
"WINEDLLOVERRIDES="ddraw=n" wine Mortal\ Night.exe"
This can not work. Surely this bug must be closed as INVALID. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47818 --- Comment #2 from nsklaus(a)yandex.com --- (In reply to joaopa from comment #1)
"WINEDLLOVERRIDES="ddraw=n" wine Mortal\ Night.exe"
This can not work. Surely this bug must be closed as INVALID.
all i can say is, the custom ddraw.dll is in the same directory as the exe, and if i start the game with just: "wine Mortal\ Night.exe" then the normal game starts without the mod being detected. plain game. now, if i use this: "WINEDLLOVERRIDES="ddraw=n" wine Mortal\ Night.exe" the mod is being detected, and i see a couple of settings dialogs for it as shown in the attached screenshots. maybe i'm not doing it right but that's how i got so far as having the mod getting detected. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47818 --- Comment #3 from Austin English <austinenglish(a)gmail.com> --- Does "WINEDLLOVERRIDES="ddraw=n,b" make a difference? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47818 nsklaus(a)yandex.com changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution|--- |WORKSFORME --- Comment #4 from nsklaus(a)yandex.com --- (In reply to Austin English from comment #3)
Does "WINEDLLOVERRIDES="ddraw=n,b" make a difference?
well, it didn't before, but know it just works. maybe a system update and a reboot helped things. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47818 Ken Sharp <imwellcushtymelike(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #5 from Ken Sharp <imwellcushtymelike(a)gmail.com> --- Closing bugs marked as worksforme. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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