[Bug 50617] New: Objects become invisible with tessellation enabled in Sniper Elite 3 with OpenGL renderer
https://bugs.winehq.org/show_bug.cgi?id=50617 Bug ID: 50617 Summary: Objects become invisible with tessellation enabled in Sniper Elite 3 with OpenGL renderer Product: Wine Version: 6.1 Hardware: x86-64 OS: Linux Status: NEW Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs(a)winehq.org Reporter: andrey.goosev(a)gmail.com Distribution: --- Steps to reproduce: 1. Set `Draw Distance` to Low (note: when it higher objects are visible) 2. Set `Use Tessellation` to On wine-6.1-122-g2201ca08fb0 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=50617 Andrey Gusev <andrey.goosev(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |FIXED Status|NEW |RESOLVED --- Comment #1 from Andrey Gusev <andrey.goosev(a)gmail.com> --- Works with 7.0-rc5-37-g7aaeec35e2d -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=50617 Alexandre Julliard <julliard(a)winehq.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #2 from Alexandre Julliard <julliard(a)winehq.org> --- Closing bugs fixed in 7.0-rc6. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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