[Bug 7284] Max Payne 2 light reflections on people are too bright and blocky
http://bugs.winehq.org/show_bug.cgi?id=7284 --- Comment #39 from Jan Buecken <jb.faq(a)gmx.de> 2009-03-31 10:42:43 --- both, only difference is this: --- d3d8_crosstest_useglsl 2009-03-31 17:40:02.000000000 +0200 +++ d3d8_crosstest_dontuseglsl 2009-03-31 17:40:47.000000000 +0200 @@ -7,10 +7,10 @@ err:wgl:X11DRV_wglGetPixelFormatAttribivARB unexpected RenderType(8) fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface fixme:d3d_draw:drawPrimitive Using software emulation because manual fog coordinates are provided -fixme:d3d_surface:surface_load_ds_location (0x13c460) Not supported with fixed up depth stencil -fixme:d3d_surface:surface_load_ds_location (0x13c460) Not supported with fixed up depth stencil -fixme:d3d_surface:surface_load_ds_location (0x13c460) Not supported with fixed up depth stencil -fixme:d3d_surface:surface_load_ds_location (0x13c460) Not supported with fixed up depth stencil +fixme:d3d_surface:surface_load_ds_location (0x13e218) Not supported with fixed up depth stencil +fixme:d3d_surface:surface_load_ds_location (0x13e218) Not supported with fixed up depth stencil +fixme:d3d_surface:surface_load_ds_location (0x13e218) Not supported with fixed up depth stencil +fixme:d3d_surface:surface_load_ds_location (0x13e218) Not supported with fixed up depth stencil fixme:d3d_surface:read_from_framebuffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadPixels @ surface.c / 875 visual.c:1344: Test failed: Operation DOTPRODUCT2 returned color 0x0014ff14, expected 0x00999999 fixme:d3d_surface:read_from_framebuffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadPixels @ surface.c / 875 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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