[Bug 8357] EverQuest models not shown
http://bugs.winehq.org/show_bug.cgi?id=8357 --- Comment #11 from Chad Sikorra <chad.sikorra(a)gmail.com> 2008-02-09 21:57:42 --- Ok, I was feeling ambitious and started to mess around a little on my own. I ended up modifying the following file: /dlls/d3d9/device.c I added your code "pCaps->MaxVertexBlendMatrices=0x4;" before "return hrc", so the added code is on line 176. The game then started up fine with models and all. This is on wine 0.9.55 Thanks again for investigating into the fix for this issue, Julio! Everquest is the only thing (outside of work) that kept me booting into Windows XP. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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