[Bug 8357] EverQuest models not shown
http://bugs.winehq.org/show_bug.cgi?id=8357 --- Comment #42 from Chad Sikorra <chad.sikorra(a)gmail.com> 2009-01-24 12:20:42 --- I hate to add more noise to this bug, but thought people following this bug may want to read this (passed through wine-devel earlier this month): http://www.nabble.com/MaxVertexBlendMatrices,-multi-matrix-vertex-blending-a... It appears that the real cause of this bug, and an actual fix is outlined in it. An implementation of the fix seems to be a ways off though, given Stefan's comment on the outcome of his shader-based fixed function pipeline replacement. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
participants (1)
-
wine-bugs@winehq.org