[Bug 8146] fr-041 (Debris) fails to render correctly
http://bugs.winehq.org/show_bug.cgi?id=8146 ------- Additional Comments From ns03ja(a)brocku.ca 2007-05-05 03:57 ------- Default traces give fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more than one back buffer, this can't be supported properly. Please configure the application to use double buffering(=1 back buffer) if possible fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x1c9e30) : stub, simulating 512MB for now, returning 512MB left followed by a few fixme:d3d:IWineD3DVolumeImpl_LockBox (0x31a9918) : pBox=(nil) stub fixme:d3d:IWineD3DVolumeImpl_LockBox (0x56fd88) : pBox=(nil) stub and then lots of fixme:font:WineEngGetGlyphOutline Unsupported format 258 and nothing else. However, with 0.9.34 I see many more errors (which is curious, as this produces a correct rendering). See the attached log. When you say default settings, do you mean for Wine, or for the demo? For me, the demo's default settings are: Resolution: 1024x768 Aspect ratio: 4:3 Multisampling: None Texture quality: High Full screen: yes Shadows: yes Loop demo: no Wait for Vsync: yes The only setting I've played with is the texture quality one, as mentioned above. Also, how much video memory does your card have? Mine has 512 megs. I'll play around with disabling VBOs sometime later today. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.
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