[Bug 49133] New: Bayonetta: broken sea rendering during Sapientia boss fight
https://bugs.winehq.org/show_bug.cgi?id=49133 Bug ID: 49133 Summary: Bayonetta: broken sea rendering during Sapientia boss fight Product: Wine Version: 5.8 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs(a)winehq.org Reporter: wgpierce01(a)gmail.com Distribution: --- The same issue as https://github.com/doitsujin/dxvk/issues/1619 also affects wined3d. This is the API trace from that issue that demonstrates the problem: https://mega.nz/file/CYVnBAZS#gCDB-s8yxUMaZATgajw0Ha4pMKSn-UqGd-8gOUa7YmY -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49133 Zebediah Figura <z.figura12(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution|--- |DUPLICATE CC| |z.figura12(a)gmail.com --- Comment #1 from Zebediah Figura <z.figura12(a)gmail.com> --- Judging from the patch attached to the linked DXVK report, it seems to be a duplicate of bug 34266. *** This bug has been marked as a duplicate of bug 34266 *** -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49133 Austin English <austinenglish(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #2 from Austin English <austinenglish(a)gmail.com> --- Closing. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49133 --- Comment #3 from William Pierce <wgpierce01(a)gmail.com> --- Trying out the fix from the bug this is a dup of: Using Wine Staging and setting registry DWORD value HKCU\Software\Wine\Direct3D\multiply_special to 2, but NOT 1, makes it render fine. Setting it to 1 has no effect. Performance is fine after shader cache is built up. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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