[Bug 6480] Water render effects are incorrect in HL2 based games
1 Nov
2006
1 Nov
'06
10:47 p.m.
http://bugs.winehq.org/show_bug.cgi?id=6480 ------- Additional Comments From gamegod(a)sympatico.ca 2006-01-11 16:47 ------- Hi Phil, Settings pbuffer_support = TRUE at the top of "dlls/wined3d/device.c" stopped the refraction from being rendered onto the sky, as you suggested. However, the water still doesn't show any refraction/reflection effects, so it's still incorrect. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.
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