[Bug 48831] New: Crysis needs "gs_4_0" compilation target
https://bugs.winehq.org/show_bug.cgi?id=48831 Bug ID: 48831 Summary: Crysis needs "gs_4_0" compilation target Product: Wine Version: 5.4 Hardware: x86-64 OS: Linux Status: NEW Severity: minor Priority: P2 Component: directx-d3dx11 Assignee: wine-bugs(a)winehq.org Reporter: andrey.goosev(a)gmail.com Distribution: --- Intro crashes with: fixme:d3dcompiler:compile_shader Compilation target "gs_4_0" not yet supported wine-5.4-412-g8baf4a2a55 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48831 maniikarabera(a)protonmail.ch changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |maniikarabera(a)protonmail.ch -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48831 Zebediah Figura <z.figura12(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Component|directx-d3dx11 |directx-d3d-util -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48831 --- Comment #1 from Gijs Vermeulen <gijsvrm(a)gmail.com> --- This seems to be fixed for me with wine-8.0rc2. I tested the GOG version and made sure all d3dx* and d3dcompiler dlls were set to builtin. Andrey, can you confirm? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48831 --- Comment #2 from Gijs Vermeulen <gijsvrm(a)gmail.com> --- Just as an aside, only Crysis.exe from both the Bin32 and Bin64 folders worked for me. CrysisLauncher.exe and Crysis64.exe did not. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48831 Zeb Figura <z.figura12(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |z.figura12(a)gmail.com --- Comment #3 from Zeb Figura <z.figura12(a)gmail.com> --- We still don't implement gs_4_0. Did something change in the game perhaps? Or maybe it's detecting GPU capabilities and adjusting its shaders accordingly (or the API target for that matter; some games will pick d3d9 by default.) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48831 Zeb Figura <z.figura12(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Component|d3d-util |hlsl Version|5.4 |1.3 Product|Wine |vkd3d -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48831 --- Comment #4 from Gijs Vermeulen <gijsvrm(a)gmail.com> --- I tested using a GTX 1080Ti, but also have a machine with Intel Xe gfx I can test with. I'll see if it makes a difference. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48831 --- Comment #5 from Andrey Gusev <andrey.goosev(a)gmail.com> --- 0894:fixme:d3dcompiler:D3DCompile2 Ignoring flags 0x1008. 0894:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4. 0894:err:d3dcompiler:D3DCompile2 Shader log: 0894:err:d3dcompiler:D3DCompile2 FixedPipelineEmu(a)FPVS(vs_4_0):7:116: E5000: syntax error, unexpected '(', expecting ';' or ',' 0894:err:d3dcompiler:D3DCompile2 vkd3d:fixme:find_function_call Search for compatible overloads. 0894:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4. 0894:err:d3dcompiler:D3DCompile2 Shader log: 0894:err:d3dcompiler:D3DCompile2 FixedPipelineEmu(a)FPPS(ps_4_0):74:1: E5005: Function "GetRGBArg" is not defined. 0894:err:d3dcompiler:D3DCompile2 1.6-86-gf9e7cb63 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48831 soredake <broaden_acid002(a)simplelogin.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC|broaden_acid002(a)simplelogin | |.com | -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
participants (1)
-
WineHQ Bugzilla