[Bug 8826] Silent Hunter III: Fires and smoke visible only with view zoomed far out.
http://bugs.winehq.org/show_bug.cgi?id=8826 --- Comment #12 from Cody Hamilton <codyh(a)ctzns.net> 2009-03-03 02:47:27 --- After a bit more checking it's not so much a bug as it is a result of opengl point size limitations. The game sends point sizes per-vertex, which wine does not support as the only explicit way to change point sizes is with glPointSize(), which is global. I managed to get somewhat proper smoke and fire effects by forcing point size to 64, then enabling GL_VERTEX_PROGRAM_POINT_SIZE and setting appropriate attenuation. This way, point size is always high when close, and falls off slowly. There has to be a better way of doing this - my way butchers normal point processing and only works because sh3 scales them similar to this way anyway. Is there any other way to render these? Maybe convert to billboards? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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