[Bug 59113] New: Total War Shogun 2 DX9 mode crashes on init after a d3d call reports an err message.
http://bugs.winehq.org/show_bug.cgi?id=59113 Bug ID: 59113 Summary: Total War Shogun 2 DX9 mode crashes on init after a d3d call reports an err message. Product: Wine Version: 11.0-rc1 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: d3d Assignee: wine-bugs@list.winehq.org Reporter: hibbsncc1701@gmail.com Distribution: --- Created attachment 79926 --> http://bugs.winehq.org/attachment.cgi?id=79926 64bit Console log from Haswell system with debugstr enabled. In 11.0-rc1 (Used the winehq wine-devel deb package), Total War Shogun 2 (D3D 9 mode) crashes on init with the last messages being err messages from wined3d_texture_load_location and wined3d_texture_invalidate_location. The crash happens in both 32bit and 64bit wine prefixes on all of the systems I've tried it on, one with proprietary nVidia drivers and one with an Intel iGPU. (An old Haswell board.) Logs from a clean 64bit wine prefix on the Haswell machine attached. (Ignore the injector exe in the log. That's for getting the game's log files moved into a user specific folder instead of the game's install dir. Which did work just fine before this crash started happening.) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=59113 --- Comment #1 from Patrick Hibbs <hibbsncc1701@gmail.com> --- Created attachment 79927 --> http://bugs.winehq.org/attachment.cgi?id=79927 Debug log from Haswell system with WINEDEBUG d3d d3dcompiler dxgi d3d9 Compressed because the log is 77.2 MiB in size. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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