[Bug 8071] Lineage 2 C4 exits after init
http://bugs.winehq.org/show_bug.cgi?id=8071 ------- Additional Comments From g.dziegielewski(a)gmail.com 2007-21-04 05:04 ------- Here is tail of a WINEDEBUG=warn+all log: fixme:d3d:state_patchedgestyle (WINED3DRS_PATCHEDGESTYLE,1065353216) not yet implemented warn:d3d:transform_worldex World matrix 1 - 255 not supported yet . . (lot of a same "warn:d3d:transform_worldex World matrix 1 - 255 not supported yet" lines) . . warn:d3d:transform_worldex World matrix 1 - 255 not supported yet warn:d3d:IWineD3DVertexBufferImpl_PreLoad Reloading buffer because of decl change . . (lot of a same "warn:d3d:IWineD3DVertexBufferImpl_PreLoad Reloading buffer because of decl change" lines) . . warn:d3d:IWineD3DVertexBufferImpl_PreLoad Reloading buffer because of decl change warn:gdi:GDI_GetObjPtr Invalid handle (nil) I can do some debugging but you have to tell me what i have to check... -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.
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