[Bug 49251] New: Mouse cursor leaves a trail when anti-aliasing enabled (Secret Files 1-2, Fahrenheit, Ufo:Extraterrestrials)
https://bugs.winehq.org/show_bug.cgi?id=49251 Bug ID: 49251 Summary: Mouse cursor leaves a trail when anti-aliasing enabled (Secret Files 1-2, Fahrenheit, Ufo:Extraterrestrials) Product: Wine Version: 5.4 Hardware: x86 URL: https://www.moddb.com/games/fahrenheit/downloads/faren heit-demo OS: Linux Status: NEW Keywords: download, regression Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs(a)winehq.org Reporter: gyebro69(a)gmail.com CC: gofmanp(a)gmail.com Regression SHA1: 7ec7d812f1d5eabef12ac97d46fbb41bc2a91e98 Distribution: --- I'm having this problem in a couple of older games (Secret Files 1-2, Ufo: Extraterrestrials, Fahrenheit). When in-game anti-aliasing is enabled in those games, the mouse pointer leaves a trail across the screen and the screen stops refreshing, making the games unusable. According to my testing this was introduced by https://source.winehq.org/git/wine.git/commit/7ec7d812f1d5eabef12ac97d46fbb4... Reverting the commit on current HEAD fixes the problem. Plain terminal output doesn't show anything related. To reproduce the problem in Fahrenheit demo: Start the game, create a new profile, select <Options>, <Visual>, set <Graphic Level> to custom. Click <Advanced Graphic Options> and enable anti-aliasing. Click on <Back> button to apply the changes. As you move the mouse and the cursor hits the border of the screen, the problem appears. wine-5.9-23-gba920246e5 OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce GT 730/PCIe/SSE2 OpenGL core profile version string: 4.6.0 NVIDIA 440.66.14 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49251 Paul Gofman <pgofman(a)codeweavers.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |pgofman(a)codeweavers.com --- Comment #1 from Paul Gofman <pgofman(a)codeweavers.com> --- Thanks for bisecting. I've sent the patches for review: https://www.winehq.org/pipermail/wine-devel/2020-May/166898.html -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49251 --- Comment #2 from Paul Gofman <pgofman(a)codeweavers.com> --- Should be fixed by https://source.winehq.org/git/wine.git/commit/c0ab55700f681ace7ac13f9fdaa607... -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49251 Béla Gyebrószki <gyebro69(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |FIXED Fixed by SHA1| |c0ab55700f681ace7ac13f9fdaa | |6075185fef35c Status|NEW |RESOLVED --- Comment #3 from Béla Gyebrószki <gyebro69(a)gmail.com> --- (In reply to Paul Gofman from comment #2)
Should be fixed by https://source.winehq.org/git/wine.git/commit/ c0ab55700f681ace7ac13f9fdaa6075185fef35c
I've just finished compiling Wine and retesting, the bug is fixed in all the affected games. Thanks again, Paul! -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49251 Alexandre Julliard <julliard(a)winehq.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #4 from Alexandre Julliard <julliard(a)winehq.org> --- Closing bugs fixed in 5.10. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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