[Bug 28337] New: The Polynomial v1.22 freezes after killing an enemy
http://bugs.winehq.org/show_bug.cgi?id=28337 Summary: The Polynomial v1.22 freezes after killing an enemy Product: Wine Version: 1.3.24 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: winegstreamer AssignedTo: wine-bugs(a)winehq.org ReportedBy: gyebro69(a)gmail.com CC: m.b.lankhorst(a)gmail.com Regression SHA1: 715921fea080187ec8a9513ab8b80c6e1c7ab636 Created an attachment (id=36315) --> (http://bugs.winehq.org/attachment.cgi?id=36315) plain terminal output Description: The Polynomial is an indie space shooter with pretty nice visuals and music. The game worked flawlessly in Wine until the latest game update (v1.22 as of writing). The problem: the game freezes when I kill an enemy. The game utilizes Openal. Whether I use the built-in openal32.dll or the game supplied one (with override), the problem is there. The native Linux version of the game doesn't exhibit the problem. The demo version of the game is still at version 1.21, which is not affected. I tracked down the problem to the following commit: 715921fea080187ec8a9513ab8b80c6e1c7ab636 is the first bad commit commit 715921fea080187ec8a9513ab8b80c6e1c7ab636 Author: Maarten Lankhorst <m.b.lankhorst(a)gmail.com> Date: Tue Jul 5 14:25:28 2011 +0200 winegstreamer: Fix setcaps call. :040000 040000 a1a8a4663e247a9641323ca058d64ed7755b53f4 594e7d0771b4d7972c0e7a23334368e52a443739 M dlls The patch can be reverted cleanly on the current, 1.3.28 version, and that fixed the issue. Fedora 15 x86 Kernel 2.6.40.4-5.fc15.i686.PAE Alsa 1.0.24 Pulseaudio is not running Gstreamer-0.10.34 (plugins installed: base, bad-free, ffmpeg, ugly, good) -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28337 --- Comment #1 from GyB <gyebro69(a)gmail.com> 2011-09-10 09:37:18 CDT --- Created an attachment (id=36316) --> (http://bugs.winehq.org/attachment.cgi?id=36316) +tid,+quartz,+gstreamer debug log -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28337 GyB <gyebro69(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Keywords| |regression -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28337 --- Comment #2 from Maarten Lankhorst <m.b.lankhorst(a)gmail.com> 2011-09-10 09:46:03 CDT --- where in the log does it crash? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28337 --- Comment #3 from GyB <gyebro69(a)gmail.com> 2011-09-10 09:48:40 CDT --- (In reply to comment #2)
where in the log does it crash?
from the line err:ole:CoGetClassObject class {187463a0-5bb7-11d3-acbe-0080c75e246e} not registered ... -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28337 --- Comment #4 from Maarten Lankhorst <m.b.lankhorst(a)gmail.com> 2011-09-10 10:58:40 CDT --- I don't see it crashing, I'd prefer a log with it actually crashing :p -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28337 --- Comment #5 from GyB <gyebro69(a)gmail.com> 2011-09-10 11:12:23 CDT --- (In reply to comment #4)
I don't see it crashing, I'd prefer a log with it actually crashing :p
I can't get the game to crash...it always hangs when the first enemy explodes. The screen freezes and spawn1.wav is the last audio file which I hear. The terminal output always ends with fixme:quartz:DSoundRender_UpdatePositions Underrun of data occurred! but nothing more is printed. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28337 --- Comment #6 from Maarten Lankhorst <m.b.lankhorst(a)gmail.com> 2011-09-10 11:21:50 CDT --- Is it hanging before or after it completes? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28337 --- Comment #7 from GyB <gyebro69(a)gmail.com> 2011-09-10 11:34:18 CDT --- (In reply to comment #6)
Is it hanging before or after it completes?
The audio file begins to play *after* the game became unresponsive (with ~0.5-1.0 second delay). I must rectify myself: it is chewer_death.wav which is playing last (after the game became unresponsive). -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28337 --- Comment #8 from GyB <gyebro69(a)gmail.com> 2011-09-10 11:51:53 CDT --- Now I tried the previous version of the game (v1.21) which is free from the problem. Chewer_death.wav does exist in 1.21 and it is the same audio file (md5sum). The only difference is that chewer_death.wav is not playing in the former game version when an enemy explodes and Wine prints out only err:ole:CoGetClassObject class {187463a0-5bb7-11d3-acbe-0080c75e246e} not registered err:ole:CoGetClassObject no class object {187463a0-5bb7-11d3-acbe-0080c75e246e} could be created for context 0x1 when that happens (enemy dies) and the game continues running fine. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28337 --- Comment #9 from Maarten Lankhorst <m.b.lankhorst(a)gmail.com> 2011-09-10 11:53:37 CDT --- What type of file is it? file -zsk file.wav -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28337 --- Comment #10 from GyB <gyebro69(a)gmail.com> 2011-09-10 11:55:06 CDT --- (In reply to comment #9)
What type of file is it?
file -zsk file.wav
chewer_death.wav: RIFF (little-endian) data, WAVE audio, Microsoft PCM, 16 bit, mono 48000 Hz -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28337 --- Comment #11 from GyB <gyebro69(a)gmail.com> 2011-09-10 14:02:53 CDT --- The developer of the game made the demo for v1.22 available on his website...the bad thing is that I can't reproduce the problem in the v1.22 demo so it seems to be a dead end. Both the non-Steam and Steam full versions exhibit the problem on my system. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28337 --- Comment #12 from Maarten Lankhorst <m.b.lankhorst(a)gmail.com> 2011-09-13 06:30:13 CDT --- Can you get a bt all of it hanging? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28337 --- Comment #13 from GyB <gyebro69(a)gmail.com> 2011-09-13 07:18:12 CDT --- Created an attachment (id=36354) --> (http://bugs.winehq.org/attachment.cgi?id=36354) bt_all log Well...here it is. I'm afraid it won't help much. I stopped the debugger just _after_ the last audio file was played, but _before_ 'fixme:quartz:DSoundRender_UpdatePositions Underrun of data occurred!' appeared in the terminal. With disabled winegstreamer.dll, the problem is non-existent, the game never freezes when an enemy dies (and audio is working as it should). -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28337 --- Comment #14 from Maarten Lankhorst <m.b.lankhorst(a)gmail.com> 2011-09-13 07:30:00 CDT --- Well it's not a regression, just gstreamer started kicking in when it should. Can you update to latest wine and add a +tid,+quartz,+gstreamer,+strmbase,+strmbase_qc log? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28337 --- Comment #15 from GyB <gyebro69(a)gmail.com> 2011-09-13 07:38:41 CDT --- Created an attachment (id=36356) --> (http://bugs.winehq.org/attachment.cgi?id=36356) +tid,+quartz,+gstreamer,+strmbase,+strmbase_qc debug log The log was created in wine-1.3.28-86-g9b729bb. As far as I see, strmbase_qc is not producing any output. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28337 --- Comment #16 from Maarten Lankhorst <m.b.lankhorst(a)gmail.com> 2011-09-13 07:48:15 CDT --- Created an attachment (id=36357) --> (http://bugs.winehq.org/attachment.cgi?id=36357) meh Ah, looks like it's trying to connect the source .wav to some app specific filter, and wine is failing to do that, falling back to dsound renderer, which breaks the app. Does this work? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28337 --- Comment #17 from GyB <gyebro69(a)gmail.com> 2011-09-13 08:22:02 CDT --- (In reply to comment #16)
Created an attachment (id=36357) --> (http://bugs.winehq.org/attachment.cgi?id=36357) [details] meh
Ah, looks like it's trying to connect the source .wav to some app specific filter, and wine is failing to do that, falling back to dsound renderer, which breaks the app.
Does this work?
Yes, the patch worked marvellously...no more freezing. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28337 GyB <gyebro69(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |FIXED --- Comment #18 from GyB <gyebro69(a)gmail.com> 2011-09-14 12:58:33 CDT --- The patch got in, fixed by http://source.winehq.org/git/wine.git/commit/6df92c11cabfd7d8c1289afe81442c7... Thank you for taking time to fix this. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28337 Alexandre Julliard <julliard(a)winehq.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #19 from Alexandre Julliard <julliard(a)winehq.org> 2011-09-23 12:59:33 CDT --- Closing bugs fixed in 1.3.29. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28337 Vitaliy Margolen <vitaliy-bugzilla(a)kievinfo.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Fixed by SHA1| |6df92c11cabfd7d8c1289afe814 | |42c7cb7669d03 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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