[Bug 7411] GLSL shaders work badly with fglrx
http://bugs.winehq.org/show_bug.cgi?id=7411 --- Comment #9 from M.Kiesel <winehq.org(a)continuity.cjb.net> 2008-12-09 17:05:05 --- (valid for Catalyst/fglrx 8.11 and Wine 1.1.10) "Extension 'GL_ARB_draw_buffers' is not supported" is bogus: GL_ARB_draw_buffers IS supported and works. "The GLSL vertex shader will run in hardware"/"Fragment shader was successfully compiled to run on hardware" seem to be debug messages from the driver and can be ignored. For details see http://article.gmane.org/gmane.comp.emulators.wine.user/36670 . Vertex shaders seem not to work properly leading to major screen corruption in Fallout 3 and Prince of Persia and probably many other games. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
participants (1)
-
wine-bugs@winehq.org