[Bug 55438] New: Some D3D10 applications crashes on NVIDIA SM4 GPUs
https://bugs.winehq.org/show_bug.cgi?id=55438 Bug ID: 55438 Summary: Some D3D10 applications crashes on NVIDIA SM4 GPUs Product: Wine Version: 8.13 Hardware: x86-64 OS: Windows Status: UNCONFIRMED Severity: normal Priority: P2 Component: d3d Assignee: wine-bugs(a)winehq.org Reporter: svyatpro(a)gmail.com Created attachment 74998 --> https://bugs.winehq.org/attachment.cgi?id=74998 log for d3d10featuredemo.exe For example NVIDIA DX10FeatureDemo crashes. 047c:err:d3d_shader:shader_glsl_load_sampler_handles No uniform location at 0, ps_sampler0 https://developer.download.nvidia.com/SDK/10/Samples/DX10FeatureDemo.zip -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=55438 --- Comment #1 from Svyatpro <svyatpro(a)gmail.com> --- 074c:trace:d3d:wined3d_adapter_init_gl_caps GL_RENDERER: "AMD Radeon HD 7340 Graphics". 074c:trace:d3d:wined3d_adapter_init_gl_caps GL_VENDOR: "ATI Technologies Inc.". 074c:trace:d3d:wined3d_adapter_init_gl_caps GL_VERSION: "3.2.11954 Core Profile Context". 074c:trace:d3d:wined3d_parse_gl_version Found OpenGL version 3.2. ................ 0770:warn:d3d_shader:print_glsl_info_log Info log received from program #12: 0770:warn:d3d_shader:print_glsl_info_log Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed. 0770:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from find glsl program uniform locations @ ../dlls/wined3d/glsl_shader.c / 10785. 0770:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgram @ ../dlls/wined3d/glsl_shader.c / 10818. 0770:trace:d3d:wined3d_check_gl_call toggle clip distances call ok ../dlls/wined3d/context_gl.c / 2433. 0770:trace:d3d_shader:shader_glsl_update_graphics_program Using GLSL program 12. 0770:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgram @ ../dlls/wined3d/glsl_shader.c / 10989. 0770:trace:d3d_shader:shader_glsl_load_constants_f No need to load local float constants for this shader. 0770:trace:d3d_shader:shader_glsl_load_constants_f No need to load local float constants for this shader. 0770:trace:d3d:wined3d_texture_validate_location texture 00202ED0, sub_resource_idx 0, location WINED3D_LOCATION_TEXTURE_RGB. 0770:trace:d3d:wined3d_texture_validate_location New locations flags are WINED3D_LOCATION_TEXTURE_RGB. 0770:trace:d3d:wined3d_texture_invalidate_location texture 00202ED0, sub_resource_idx 0, location ~(WINED3D_LOCATION_TEXTURE_RGB). 0770:trace:d3d:wined3d_texture_invalidate_location New locations flags are WINED3D_LOCATION_TEXTURE_RGB. 0770:trace:d3d:wined3d_check_gl_call glDrawElementsBaseVertex call ok ../dlls/wined3d/context_gl.c / 4483. 0770:trace:d3d:wined3d_context_gl_release Releasing context 0018C528, level 1. 0770:trace:d3d:draw_primitive Draw completed. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=55438 Svyatpro <svyatpro(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Version|8.13 |10.11 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=55438 Matteo Bruni <matteo.mystral(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Version|10.11 |8.13 --- Comment #2 from Matteo Bruni <matteo.mystral(a)gmail.com> --- Please don't change the originally reported version. Is that last log excerpt from an AMD GPU? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=55438 --- Comment #3 from Svyatpro <svyatpro(a)gmail.com> --- Sorry, Matteo. Yes, similar bug is on AMD GPU drivers -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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