[Bug 9210] 3DMark06 doesn't recognize Pixel Shaders 2.0
http://bugs.winehq.org/show_bug.cgi?id=9210 Matteo Bruni <matteo.mystral(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |matteo.mystral(a)gmail.com --- Comment #62 from Matteo Bruni <matteo.mystral(a)gmail.com> 2013-05-15 08:46:45 CDT --- (In reply to comment #61)
This is what I see in console:
fixme:win:EnumDisplayDevicesW ((null),0,0x32d2e8,0x00000000), stub! fixme:hlsl_parser:hlsl_parse Check for valued return on void function. fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed, error out if conversion not possible. err:d3dcompiler:compile_shader HLSL shader parsing failed.
P.S. The previous error message in text:
"C:\Program Files\Futuremark\3dMark06\data\timeline\loading\proxycon_in.txt: D3DXCompileShader failed: Invalid data (D3DXERR_INVALIDDATA)"
That's a separate issue, you can open a new bug report for that if you want (and installing native d3dcompiler e.g. via "winetricks d3dx9_36" should workaround it). -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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