[Bug 9458] New: regression: Max Payne 2 demo: areas redrawn as light blue or transparent
http://bugs.winehq.org/show_bug.cgi?id=9458 Summary: regression: Max Payne 2 demo: areas redrawn as light blue or transparent Product: Wine Version: CVS/GIT Platform: PC URL: http://www.rockstargames.com/maxpayne2/downloads/MaxPayn e2DemoSetup.exe OS/Version: Linux Status: UNCONFIRMED Severity: major Priority: P2 Component: wine-directx-d3d AssignedTo: wine-bugs(a)winehq.org ReportedBy: neftune(a)gmail.com CC: stefandoesinger(a)gmx.at Created an attachment (id=7792) --> (http://bugs.winehq.org/attachment.cgi?id=7792) Screenshot before the commit Areas are redrawn as either light blue or transparent in the Max Payne 2 demo. git bisect says: 078523f73e7b708dab06e888c24a1595bb5a63d8 is first bad commit commit 078523f73e7b708dab06e888c24a1595bb5a63d8 Author: Stefan Dösinger <stefandoesinger(a)gmx.at> Date: Thu Jun 14 11:18:03 2007 +0200 wined3d: Present does not clear the depth stencil. :040000 040000 81558b3157da6386c88704dc87c4ff492779eeff 7ef9b91372f0382feeaac98f8a17b2f4df59ce6a M dlls link: http://source.winehq.org/git/wine.git/?a=commitdiff;h=078523f73e7b708dab06e8... -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9458 --- Comment #1 from Alexander Winston <neftune(a)gmail.com> 2007-08-25 16:02:30 --- Created an attachment (id=7793) --> (http://bugs.winehq.org/attachment.cgi?id=7793) Screenshot after the commit -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9458 --- Comment #2 from Alexander Winston <neftune(a)gmail.com> 2007-08-25 16:03:35 --- Created an attachment (id=7794) --> (http://bugs.winehq.org/attachment.cgi?id=7794) Screenshot showing bug still present in 0.9.44 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9458 Alexander Winston <neftune(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Severity|major |minor -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9458 James Hawkins <truiken(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Keywords| |regression Summary|regression: Max Payne 2 |Max Payne 2 demo: areas |demo: areas redrawn as light|redrawn as light blue or |blue or transparent |transparent -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9458 --- Comment #3 from H. Verbeet <hverbeet(a)gmail.com> 2007-08-26 13:15:18 --- For what it's worth, this patch causes similar problems in the demo part of 3DMark03. What I'm not sure about is if the patch itself is flawed, or if it exposes a bug somewhere else. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9458 --- Comment #4 from Austin English <austinenglish(a)gmail.com> 2007-08-26 13:49:56 --- What video card/drivers. It works fine here on an nvidia 5200 with nvidia 1:1.0.9631+2.6.22.2-9.7 drivers, wine 0.9.43, kubuntu gusty. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9458 --- Comment #5 from Alexander Winston <neftune(a)gmail.com> 2007-08-26 18:05:46 --- I see this on Ubuntu 6.06 LTS with a GeForce4 Ti 4200. My nvidia-glx package version is 1.0.8762+2.6.15.11-1 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9458 --- Comment #6 from Alexander Winston <neftune(a)gmail.com> 2007-08-27 13:34:14 --- Created an attachment (id=7837) --> (http://bugs.winehq.org/attachment.cgi?id=7837) Screenshot from 0.9.44 showing full extent of the bug (game is unplayable) -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9458 --- Comment #7 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2007-08-27 14:18:16 --- What offscreen rendering method do you use? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9458 --- Comment #8 from Alexander Winston <neftune(a)gmail.com> 2007-08-27 14:29:39 --- I haven't touched the registry, so I'm using whatever is the default. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9458 --- Comment #9 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2007-08-27 14:37:50 --- Max Payne 1 depends heavilly on correct function of the depth stencil buffer for offscreen rendering. Only the fbo offscreen rendering method can do that(but it is not complete yet). I am tempted to say that this bug is caused by the incorrect sharing of the depth stencil buffer between render targets that is inherent to the aux buffer offscreen rendering method. Propably the game uses a separate depth stencil buffer with the offscreen target. When it activates it the offscreen depth stencil is cleared, but the onscreen is not. The default offscreen rendering method uses the default depth stencil upside down and without size handling. Before my patch the main depth stencil was cleared, so the game was happy, but now it contains things the game doesn't expect. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9458 --- Comment #10 from Alexander Winston <neftune(a)gmail.com> 2007-08-29 17:44:17 --- I booted into an Ubuntu 7.04 CD and tried the demo with wine-0.9.44 and nvidia-glx package version 1:1.0.9631+2.6.20.5-15.20 and I couldn't reproduce the problem. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9458 Lei Zhang <thestig(a)google.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9458 --- Comment #11 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2007-09-13 17:59:32 --- (In reply to comment #9)
Max Payne 1 depends heavilly on correct function of the depth stencil buffer for offscreen rendering. I'm sorry, I mixed up two games here: Splinter cell is the game that depends on correct depth stencil behavior with offscreen surfaces, not Max Payne. So please ignore my comment, it is propably not relevant here.
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http://bugs.winehq.org/show_bug.cgi?id=9458 Jeff Zaroyko <jeffzaroyko(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |jeffzaroyko(a)gmail.com --- Comment #12 from Jeff Zaroyko <jeffzaroyko(a)gmail.com> 2008-01-09 06:35:51 --- Tested wine-0.9.52, Ubuntu 7.10, nVidia FX 5200 Can't see any evidence of this bug in the retail version, I downloaded the demo to double check as that's what the bug report is on, seems to work fine, very playable. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9458 Austin English <austinenglish(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |FIXED --- Comment #13 from Austin English <austinenglish(a)gmail.com> 2008-01-09 10:32:16 --- Reported fixed. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9458 Dan Kegel <dank(a)kegel.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #14 from Dan Kegel <dank(a)kegel.com> 2008-01-28 06:13:55 --- Closing all RESOLVED FIXED bugs older than 0.9.54. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9458 Austin English <austinenglish(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Version|CVS/GIT |unspecified -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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