[Bug 13220] New: warcraft 3 sound stops after a while
http://bugs.winehq.org/show_bug.cgi?id=13220 Summary: warcraft 3 sound stops after a while Product: Wine Version: 1.0-rc1 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: minor Priority: P2 Component: -unknown AssignedTo: wine-bugs(a)winehq.org ReportedBy: maci(a)satgnu.net when i play warcraft3 after some time the sound just stops. theres no output in the console. this problem does only occur when using alsa. when i set to oss in winecfg it works fine. this problem first occured with wine 1.0-rc1 here. 0.9.61 worked fine. System: [maci(a)notebob ~]$ uname -a Linux notebob 2.6.24-ARCH #1 SMP PREEMPT Sun Mar 30 11:40:06 CEST 2008 i686 Intel(R) Pentium(R) M processor 1.50GHz GenuineIntel GNU/Linux [maci(a)notebob ~]$ pacman -Qs alsa local/alsa-lib 1.0.16-1 An alternative implementation of Linux sound support local/alsa-utils 1.0.16-1 An alternative implementation of Linux sound support -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=13220 Benjamin Debski <benjamin.debski(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1 --- Comment #1 from Benjamin Debski <benjamin.debski(a)gmail.com> 2008-06-01 00:43:18 --- *** This bug has been confirmed by popular vote. *** -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=13220 Benjamin Debski <benjamin.debski(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |benjamin.debski(a)gmail.com --- Comment #2 from Benjamin Debski <benjamin.debski(a)gmail.com> 2008-06-01 05:13:50 --- I don't have Warcraft 3 but this dose happen to me in a few other games. After downgrading back to wine 0.9.59 I found that the problem still occurs which leads me to believe that it might be something to do with Arch Linux which we are both running. On further investigation setting alsa hardware acceleration to emulation seams to behave alsa work in a similar fashion to oss, that is to say that alsa no longer plays the splash screen sound but now the ingame sounds works. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=13220 Matthias Liertzer <linux(a)liertzer.at> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |linux(a)liertzer.at --- Comment #3 from Matthias Liertzer <linux(a)liertzer.at> 2008-06-07 08:49:15 --- This problem seems to be a general problem with direct sound and alsa. I have two games where the sound stops after a while. ( Deus Ex and ORF Fussball Challenge 08 ) It stops spontaneously, so it's hard to reproduce. Sometimes it stops after one minute, sometimes after 2 hours( That is in the case of Deus Ex; it seems to depend in which level you are currently in(other sound effects??) ) I only tested it with alsa, so I can't confirm, if it's working with OSS. My distribution is gentoo and I'm using the latest release candidate(1.0_rc4). Problem occurred for me for the first time as well with wine 1.0_rc1. (As I used 0.9.59(worked fine) before rc1, the bug could have been introduced in the releases 0.9.60,0.9.61 as well) When starting DeusEx with full debug info activated, the following sound related log lines appeared, when the sound stopped: warn:dsound:DSOUND_PerformMix Probable buffer underrun warn:dsound:DSOUND_PerformMix Probable buffer underrun warn:dsound:DSOUND_PerformMix Probable buffer underrun warn:dsound:IDirectSoundBufferImpl_Lock Overwriting mixing position, case 1 warn:mmtime:timeEndPeriod Stub; we set our timer resolution at minimum fixme:dsound:DllCanUnloadNow (void): stub I don't know if the last line is relevant as I immediately exited the game after the sound stopped. The first line repeated about 100 times, but I shortened it to three lines, so that the comment is not flooded with unnecessary information. System: Kernel: 2.6.23-gentoo-r6 alsa-lib: 1.0.16 wine: 1.0-rc4 /Matthias -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=13220 --- Comment #4 from Matthias Liertzer <linux(a)liertzer.at> 2008-06-07 09:13:03 ---
When starting DeusEx with full debug info activated, the following sound related log lines appeared, when the sound stopped:
warn:dsound:DSOUND_PerformMix Probable buffer underrun warn:dsound:DSOUND_PerformMix Probable buffer underrun warn:dsound:DSOUND_PerformMix Probable buffer underrun warn:dsound:IDirectSoundBufferImpl_Lock Overwriting mixing position, case 1 warn:mmtime:timeEndPeriod Stub; we set our timer resolution at minimum fixme:dsound:DllCanUnloadNow (void): stub
I don't know if the last line is relevant as I immediately exited the game after the sound stopped. The first line repeated about 100 times, but I shortened it to three lines, so that the comment is not flooded with unnecessary information.
System: Kernel: 2.6.23-gentoo-r6 alsa-lib: 1.0.16 wine: 1.0-rc4
/Matthias
Forget about the previously posted log lines, they appear every time when I exit the game and don't seem to be connected to the sound loss during the game. Hence there is no suspicious log line even with WINEDEBUG=warn+all! -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=13220 Rémi G. <remjg(a)free.fr> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |remjg(a)free.fr --- Comment #5 from Rémi G. <remjg(a)free.fr> 2008-06-10 11:55:09 --- Hi, There is the same problem with Outcast. Using OSS seems to "solve" the problem. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=13220 Lukas Jirkovsky <l.jirkovsky(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |l.jirkovsky(a)gmail.com --- Comment #6 from Lukas Jirkovsky <l.jirkovsky(a)gmail.com> 2008-06-26 04:02:19 --- This seems to be a prety nasty regression. I'm also experiencing it with System Shock 2 and Baldur's Gate 2, where both had working sounds before wine 1.0 (I didn't tested these games with rc versions). -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=13220 --- Comment #7 from Lukas Jirkovsky <l.jirkovsky(a)gmail.com> 2008-06-26 04:07:59 --- I've forgot to mention what actions lead to muting the sound. In SS2 it's loading saved game, in BG II it's usually fighting. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=13220 Azamat H. Hackimov <azamat.hackimov(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |azamat.hackimov(a)gmail.com --- Comment #8 from Azamat H. Hackimov <azamat.hackimov(a)gmail.com> 2008-06-26 06:27:31 --- (In reply to comment #7)
I've forgot to mention what actions lead to muting the sound. In SS2 it's loading saved game, in BG II it's usually fighting.
For SS2 - not only. Changing resolution, sound options - everything on main menu mute sound. This happen both on alsa and oss. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=13220 Viktor Kojouharov <vkojouharov(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |vkojouharov(a)gmail.com --- Comment #9 from Viktor Kojouharov <vkojouharov(a)gmail.com> 2008-06-29 01:57:23 --- I can confirm that audio stops working in UnrealGold. With both 1.0 and 1.1.0 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=13220 --- Comment #10 from Azamat H. Hackimov <azamat.hackimov(a)gmail.com> 2008-07-14 04:44:44 --- (In reply to comment #5)
Hi,
There is the same problem with Outcast. Using OSS seems to "solve" the problem.
Confurm that for System Shock 2. It seems ALSA produce this error. Bug still actual for Wine 1.1.0 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=13220 --- Comment #11 from Viktor Kojouharov <vkojouharov(a)gmail.com> 2008-07-26 12:27:47 --- Shouldn't the severity of this bug be set to 'Major' or 'Critical'? It's obvious that every app that uses sound is affected by it, and thus does not function properly. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=13220 Jörg Höhle <hoehle(a)users.sourceforge.net> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |hoehle(a)users.sourceforge.net --- Comment #12 from Jörg Höhle <hoehle(a)users.sourceforge.net> 2008-08-28 01:04:31 --- Same effects as comment #2 for the game Geheimakte Tunguska: ALSA "HW emulation" works, OSS works, but regular ALSA reproducibly stops sound putput when exiting the load/save menu. I.e. with ALSA default settings, loading a saved game results in no sound (similar to comment #7). Starting the game from scratch is fine, until you save. No particular log output is seen in the console. Using 1.1.3, Ubuntu 8.04 on HP Compaq nc6220 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=13220 Alexander Dorofeyev <alexd4(a)inbox.lv> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |alexd4(a)inbox.lv --- Comment #13 from Alexander Dorofeyev <alexd4(a)inbox.lv> 2008-09-04 10:10:27 --- I can't reproduce sound problems in SS2 with current git. Anyone still seeing (hearing) them? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=13220 --- Comment #14 from Austin English <austinenglish(a)gmail.com> 2008-09-04 15:18:15 --- (In reply to comment #13)
I can't reproduce sound problems in SS2 with current git. Anyone still seeing (hearing) them?
Might've been fixed by this: http://source.winehq.org/git/wine.git/?a=commitdiff;h=6e90756307bfd5aa6ce220... -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=13220 --- Comment #15 from Lukas Jirkovsky <l.jirkovsky(a)gmail.com> 2008-09-06 05:41:39 --- Wine 1.1.4: System Shock 2 is working perfectly, Baldur's Gate 2 also seems to work. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=13220 --- Comment #16 from Viktor Kojouharov <vkojouharov(a)gmail.com> 2008-09-06 14:57:22 --- It seems to even work with 1.1.3. Is it time to close the bug as resolved? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=13220 --- Comment #17 from Austin English <austinenglish(a)gmail.com> 2008-09-06 18:03:38 --- Reported fixed. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=13220 Lei Zhang <thestig(a)google.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED --- Comment #18 from Lei Zhang <thestig(a)google.com> 2008-09-06 23:55:31 --- resolving as fixed -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=13220 Alexandre Julliard <julliard(a)winehq.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #19 from Alexandre Julliard <julliard(a)winehq.org> 2008-09-19 11:17:23 --- Closing bugs fixed in 1.1.5. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=13220 --- Comment #20 from Jörg Höhle <hoehle(a)users.sourceforge.net> 2008-10-16 11:16:41 --- Please consider adding this to the stable 1.0 branch. Loosing sound affected more applications than "Shows Apps affected by this bug" mentions. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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