[Bug 43166] New: Skyrim on FreeBSD will only work a few seconds after being in the world ( after the menu)
https://bugs.winehq.org/show_bug.cgi?id=43166 Bug ID: 43166 Summary: Skyrim on FreeBSD will only work a few seconds after being in the world (after the menu) Product: Wine Version: 2.7 Hardware: x86-64 OS: FreeBSD Status: UNCONFIRMED Severity: minor Priority: P2 Component: -unknown Assignee: wine-bugs(a)winehq.org Reporter: adrien_fernandes2(a)hotmail.com Created attachment 58421 --> https://bugs.winehq.org/attachment.cgi?id=58421 Output of the terminal at the exact moment when the problem occurs Everything is working fine until I load a saved game to continue my old character from FreeBSD. It will work the same way as on GNU/Linux for just a few seconds then will freeze while the led of my hard drive disk will stay lit as to say my hard drive disk is working a lot. After a few seconds, the game will close, the hard drive disk led will turn off and I'll be back to my desktop. I added the -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43166 --- Comment #1 from Adrien Fernandes <adrien_fernandes2(a)hotmail.com> --- (sorry, I pressed enter) I added the output of the terminal when the problem occurs. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43166 Adrien Fernandes <adrien_fernandes2(a)hotmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |adrien_fernandes2(a)hotmail.c | |om --- Comment #2 from Adrien Fernandes <adrien_fernandes2(a)hotmail.com> --- Created attachment 68319 --> https://bugs.winehq.org/attachment.cgi?id=68319 libs/wine/mmap.c A few months ago, I found a workaround to be able to play bigger games on FreeBSD. I've posted the solution on this page : https://bugs.winehq.org/show_bug.cgi?id=44211 --- libs/wine/mmap.c.orig 2020-06-23 09:45:49.013884000 +0000 +++ libs/wine/mmap.c 2020-06-23 09:46:48.543133000 +0000 @@ -426,7 +426,7 @@ char stack; char * const stack_ptr = &stack; #endif - char *user_space_limit = (char *)0x7ffe0000; + char *user_space_limit = (char *)0xbffe0000; reserve_malloc_space( 8 * 1024 * 1024 ); Actually, this change allows me to play bigger games like Skyrim, Call of Duty or Assassin's Creed but this workaround is not perfect. For example, on The Witcher, after on quarter of hour, I'll enter a place but the entire game will become black. I'll still hear the game but the new 'limits' applied with the patch are reached and the game will finally crash afterward. So most of the games are running now, yet I think this is not the real solution. I never had crashes on GNU/Linux playing The Witcher so there's a different behavior between both. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43166 --- Comment #3 from Adrien Fernandes <adrien_fernandes2(a)hotmail.com> --- Created attachment 68341 --> https://bugs.winehq.org/attachment.cgi?id=68341 Usual case of "before-crash" on FreeBSD Voila, I attached a screen of the common issue FreeBSD users have using Wine. I played Skyrim for more than an hour now. Depending on the game, it can run for a very long time before some graphical glitches start to happen or crash after two loadings (The Witcher 1 crashes quite quickly but Skyrim runs for more than an hour before having those black textures). So actually, I still think that my workaround only pushes the limits further, it doesn't fix the issue. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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