[Bug 18035] New: EQ2 crash on character select with 1.1.19
http://bugs.winehq.org/show_bug.cgi?id=18035 Summary: EQ2 crash on character select with 1.1.19 Product: Wine Version: 1.1.19 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs(a)winehq.org ReportedBy: dhess31(a)comcast.net Created an attachment (id=20429) --> (http://bugs.winehq.org/attachment.cgi?id=20429) eq2 crash log As of wine 1.1.19, EverQuest II crashes when trying to display the initial character select screen. This worked fine under 1.1.18. Ubuntu 8.10 nvidia 180 drivers. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=18035 --- Comment #1 from Austin English <austinenglish(a)gmail.com> 2009-04-13 18:29:25 --- Regression test? http://wiki.winehq.org/RegressionTesting -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=18035 Vitaliy Margolen <vitaliy(a)kievinfo.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Attachment #20429|application/octet-stream |text/plain mime type| | -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=18035 Vitaliy Margolen <vitaliy(a)kievinfo.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Keywords| |regression -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=18035 Vitaliy Margolen <vitaliy(a)kievinfo.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Summary|EQ2 crash on character |EQ2 crash on character |select with 1.1.19 |select -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=18035 --- Comment #2 from Don Hess <dhess31(a)comcast.net> 2009-04-14 12:10:26 --- (In reply to comment #1)
Regression test? http://wiki.winehq.org/RegressionTesting
Uh, yeah. Regression testing is a little bit outside my realm of ability. I'd be happy to help in any other way. No software changed on my machine EXCEPT wine. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=18035 --- Comment #3 from Austin English <austinenglish(a)gmail.com> 2009-04-14 14:01:41 --- It's not hard, just time consuming. Without that information, the bug is very difficult to fix. If you need help running the regression test, try the forums/#winehq irc channel. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=18035 Don Hess <dhess31(a)comcast.net> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |stefan(a)codeweavers.com --- Comment #4 from Don Hess <dhess31(a)comcast.net> 2009-04-14 17:26:29 --- (In reply to comment #3)
It's not hard, just time consuming. Without that information, the bug is very difficult to fix.
If you need help running the regression test, try the forums/#winehq irc channel.
OK. I made it through. Here is the bad section: 014c4bfc70a4d4e60f033d579d1be13a46f65170 is first bad commit commit 014c4bfc70a4d4e60f033d579d1be13a46f65170 Author: Stefan Dösinger <stefan(a)codeweavers.com> Date: Thu Apr 9 18:40:57 2009 +0200 wined3d: Save some memory in vertex buffers. In most cases we're fine with the vbo and glMapBuffer and never use the actual heap memory copy. Try to stick to just the vbo copy and avoid allocating the extra heap memory. In case it is needed(emulation or vertex conversion), fall back to the old double buffering mode. :040000 040000 e45dcc2b8694735b0a68492a7a03237b1c519ae3 0447d35c1e1a2037a962b49802a03a9dad1bf59e M dlls -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=18035 Austin English <austinenglish(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |DUPLICATE --- Comment #5 from Austin English <austinenglish(a)gmail.com> 2009-04-14 21:30:06 --- (In reply to comment #4)
(In reply to comment #3)
It's not hard, just time consuming. Without that information, the bug is very difficult to fix.
If you need help running the regression test, try the forums/#winehq irc channel.
OK. I made it through. Here is the bad section:
014c4bfc70a4d4e60f033d579d1be13a46f65170 is first bad commit commit 014c4bfc70a4d4e60f033d579d1be13a46f65170 Author: Stefan Dösinger <stefan(a)codeweavers.com> Date: Thu Apr 9 18:40:57 2009 +0200
wined3d: Save some memory in vertex buffers.
In most cases we're fine with the vbo and glMapBuffer and never use the actual heap memory copy. Try to stick to just the vbo copy and avoid allocating the extra heap memory. In case it is needed(emulation or vertex conversion), fall back to the old double buffering mode.
:040000 040000 e45dcc2b8694735b0a68492a7a03237b1c519ae3 0447d35c1e1a2037a962b49802a03a9dad1bf59e M dlls
Thanks! There's already another report open for this same patch, so I'll mark this one as a dupe of that one. *** This bug has been marked as a duplicate of bug 18040 *** -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=18035 Austin English <austinenglish(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #6 from Austin English <austinenglish(a)gmail.com> 2009-04-14 21:32:03 --- Closing. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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