[Bug 39583] New: Fallout 4 crashes on start
https://bugs.winehq.org/show_bug.cgi?id=39583 Bug ID: 39583 Summary: Fallout 4 crashes on start Product: Wine Version: 1.7.54 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs(a)winehq.org Reporter: derlafff(a)ya.ru Distribution: --- Created attachment 52737 --> https://bugs.winehq.org/attachment.cgi?id=52737 output log (WINEDEBUG=+d3d,+d3d11) As I can see from here, this problem is different from #39577 I have tried both 1.7.54 and git HEAD. On the same hardware on Windows it works, but only in windowed mode. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39583 Alexey Kharlamov <derlafff(a)ya.ru> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |derlafff(a)ya.ru -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39583 --- Comment #1 from Nikolay Sivov <bunglehead(a)gmail.com> --- Looks like in your case it fails even earlier on device creation: --- trace:d3d:wined3d_get_device_caps wined3d 0x9c3f0, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, caps 0x23f0c0. fixme:winediag:dxgi_check_d3d10_support Direct3D 10 is not supported on this GPU with the current shader backend. trace:d3d11:d3d_device_inner_Release 0x94e98 decreasing refcount to 0. warn:d3d11:D3D11CoreCreateDevice Failed to create device, returning 0x80004005. warn:d3d11:D3D11CreateDevice Failed to create a device, returning 0x80004005. warn:d3d11:D3D11CreateDeviceAndSwapChain Failed to create a device, returning 0x80004005. --- -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39583 Anastasius Focht <focht(a)gmx.net> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED CC| |focht(a)gmx.net Resolution|--- |DUPLICATE Summary|Fallout 4 crashes on start |Fallout 4 crashes on | |startup, reports 'Direct3D | |10 is not supported on this | |GPU with the current shader | |backend' (needs support for | |Mesa OpenGL >= 3.2 core | |profiles, Shader Model 4) --- Comment #2 from Anastasius Focht <focht(a)gmx.net> --- Hello folks, dupe of bug 38648 --- snip --- trace:d3d:wined3d_adapter_init_gl_caps GL_RENDERER: "Mesa DRI Intel(R) Haswell Mobile ". trace:d3d:wined3d_adapter_init_gl_caps GL_VENDOR: "Intel Open Source Technology Center". trace:d3d:wined3d_adapter_init_gl_caps GL_VERSION: "3.0 Mesa 11.0.4". trace:d3d:wined3d_parse_gl_version Found OpenGL version 3.0. --- snip --- Regards *** This bug has been marked as a duplicate of bug 38648 *** -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39583 Austin English <austinenglish(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #3 from Austin English <austinenglish(a)gmail.com> --- Closing. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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