[Bug 5723] GTA San Andreas: models are ugly, "exposed", and untexturized
http://bugs.winehq.org/show_bug.cgi?id=5723 ------- Additional Comments From hverbeet(a)gmail.com 2007-13-02 04:35 ------- Not with current wine, but we're planning to make it the default eventually. Are those logs complete? I'm only seeing calls to IWineD3DVertexShaderImpl_CompileShader in the ARB asm log, and none in the GLSL log. Neither of the logs has any calls to IWineD3DPixelShaderImpl_CompileShader.
From what I'm seeing in the logs it probably "works" in case of GLSL because it's not using the vertex shaders there, but I'm not sure how enabling/disabling pixel shaders make any difference if it's not using those in either case.
Could you add a log with WINEDEBUG="-dsound,+d3d,+d3d_caps,+d3d_shader"? (GLSL) -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.
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