[Bug 49599] New: Assasins Creed Odyssey- Esync/fsync causes cutscenes to be out of sync
https://bugs.winehq.org/show_bug.cgi?id=49599 Bug ID: 49599 Summary: Assasins Creed Odyssey- Esync/fsync causes cutscenes to be out of sync Product: Wine-staging Version: unspecified Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs(a)winehq.org Reporter: yurnerolinux(a)yandex.com CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com Distribution: --- Hi, this is a very well known problem since at least a year. https://github.com/ValveSoftware/Proton/issues/1757#issuecomment-516866929 Very easy to repro. Any cutscene in the game goes out of sync , sometimes basically skips the audio and repeats itself again. Happens with esync/fsync on. Tested on both normal Wine builds , custom Wine builds and also Proton too. You can also see Protondb page of the game is filled with advices towards to disabling esync/fsync and people who didn't disable it noted cutscene audio issues. https://www.protondb.com/app/812140 Because it is an issue over a year with every build , i didn't specify any Wine version in bug report. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49599 Zebediah Figura <z.figura12(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Summary|Assasins Creed Odyssey- |eventfd-synchronization |Esync/fsync causes |causes audio glitches in |cutscenes to be out of sync |cutscenes in Assassin's | |Creed Odyssey --- Comment #1 from Zebediah Figura <z.figura12(a)gmail.com> --- The "version" field should be set to the earliest known version to display the bug. Note also that Proton, Lutris, and other wrappers and custom patch sets are not supported in this bug tracker. Can you please attach a log with +sync,+esync,+server,+timestamp,+pid, both with eventfd synchronization enabled and disabled? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49599 Anya <animegirl(a)stronzi.org> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |animegirl(a)stronzi.org --- Comment #2 from Anya <animegirl(a)stronzi.org> --- (In reply to Zebediah Figura from comment #1)
The "version" field should be set to the earliest known version to display the bug.
Note also that Proton, Lutris, and other wrappers and custom patch sets are not supported in this bug tracker.
Can you please attach a log with +sync,+esync,+server,+timestamp,+pid, both with eventfd synchronization enabled and disabled?
Is there any ETA when esync will be rebased and re-enabled? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49599 masush755(a)gmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |masush755(a)gmail.com --- Comment #3 from masush755(a)gmail.com --- I recorded logs with and without esync and +sync,+esync,+server,+timestamp,+pid with the uplay version of the game and plain wine-staging 5.7: no esync: https://drive.google.com/file/d/1vXZDXtytXJx0Q_OsAq7Q2Eu8mLKbzN0u/view?usp=s... esync: https://drive.google.com/file/d/1SdTS5Zmc-2G-_-wtJMYkYZVeuAbV20_C/view?usp=s... -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49599 Zebediah Figura <z.figura12(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Version|unspecified |5.7 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49599 --- Comment #4 from Leopard <yurnerolinux(a)yandex.com> --- Fwiw it is still same with Wine 6.0 RC builds. Issue also occurs with no esync/fsync but so rare compared to running with esync/fsync. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49599 --- Comment #5 from Leopard <yurnerolinux(a)yandex.com> --- Another Ubisoft game suffers from a similar issue. In a different way. https://www.ubisoft.com/en-gb/game/immortals-fenyx-rising/free-demo Same engine , another cutscene issue. Dialogs doesn't get skipped or repeat themselves ( unlike Odyssey) but they're out of sync compared to visuals, sound comes approx 1 second later than normally how it should be. I linked the demo, it is very easy to observe that behaviour. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49599 soredake <broaden_acid002(a)simplelogin.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC|broaden_acid002(a)simplelogin | |.com | -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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