[Bug 3569] "MDK" does not display most of graphic
http://bugs.winehq.org/show_bug.cgi?id=3569 joaopa <jeremielapuree(a)yahoo.fr> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree(a)yahoo.fr --- Comment #31 from joaopa <jeremielapuree(a)yahoo.fr> 2010-11-02 12:23:42 CDT --- err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1072 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1072 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1072 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1072 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1072 fixme:win:EnumDisplayDevicesW ((null),0,0x32f6cc,0x00000000), stub! fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 16 fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(640,480) fixme:d3d:state_subpixel Render state WINED3DRS_SUBPIXEL not implemented yet. fixme:d3d:state_subpixelx Render state WINED3DRS_SUBPIXELX not implemented yet. The culprit looks like more to be the two last lines. the line fixme:ddraw:ddraw7_FlipToGDISurface iface 0x1450e8 stub! occurs only when we close the game. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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