[Bug 6871] Textures in GTAIII are rendered as grey and silver weirdness
http://bugs.winehq.org/show_bug.cgi?id=6871 --- Comment #37 from Triffid Hunter <winehq_org(a)funkmunch.net> 2008-04-14 17:01:05 --- (In reply to comment #36)
It looks like your card has GL_EXT_paletted_texture. Geforce 6 and later doesn't have it, and wine uses different codepaths, so it can explain why many people are not seeing any problems.
You can try to verify it by opening dlls/wined3d/directx.c, finding the line beginning with '{"GL_EXT_paletted_texture",' and commenting it out
That change causes all the buildings and characters to look perfect, however the cars are still flat grey. I think you're on to something :) -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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