[Bug 8051] Sims 2 demo exits prematurely
http://bugs.winehq.org/show_bug.cgi?id=8051 Austin English <austinenglish(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |elwario91(a)gmail.com drachu(a)gmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |drachu(a)gmail.com Robert Showalter <rshowalter0520(a)verizon.net> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |rshowalter0520(a)verizon.net --- Comment #97 from Austin English <austinenglish(a)gmail.com> 2009-04-17 12:05:28 --- *** Bug 8995 has been marked as a duplicate of this bug. *** --- Comment #98 from drachu(a)gmail.com 2009-07-29 17:04:47 --- Clean wine 1.1.26 and this application still terminates --- Comment #99 from Robert Showalter <rshowalter0520(a)verizon.net> 2010-01-19 16:41:41 --- Of note, the first half of the patch in attachment 12615 can still be used with slight modification in 1.1.36 (specifically I replaced all instance of "GL_LIMITS(vshader_constantsF)" with "This->d3d_vshader_constantF") and in dlls/d3d9/d3d9_private.h, change the constant D3D9_MAX_VERTEX_SHADER_CONSTANTF from 256 to 1024. This duplicates the same behavior of glowing red / spread eagle Sims in retail Sims 2, i.e. it doesn't "fix" anything but does get the game running seemingly fine in everything else but the (most important) visuals. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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