[Bug 25769] New: Crysis demo wants d3dx9_36.dll.D3DXFloat32To16Array
http://bugs.winehq.org/show_bug.cgi?id=25769 Summary: Crysis demo wants d3dx9_36.dll.D3DXFloat32To16Array Product: Wine Version: 1.3.11 Platform: x86 URL: http://www.gamershell.com/download_21700.shtml OS/Version: Linux Status: NEW Keywords: download Severity: minor Priority: P2 Component: directx-d3dx9 AssignedTo: wine-bugs(a)winehq.org ReportedBy: austinenglish(a)gmail.com CC: wine-bugs(a)winehq.org To reproduce, install, run, choose new game, single player. It'll go through an intro video or two, then crash: fixme:d3dx:D3DXGetShaderConstantTableEx Don't know how to calculate Bytes for non D3DXRS_FLOAT4 constants wine: Call from 0x7b8393d3 to unimplemented function d3dx9_36.dll.D3DXFloat32To16Array, aborting fixme:faultrep:ReportFault 0x32e204 0x0 stub I tried running mscodescan on the wineprefix, but it doesn't seem to find anything for d3dx9... -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=25769 Xavier Vachon <xvachon(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |xvachon(a)gmail.com --- Comment #1 from Xavier Vachon <xvachon(a)gmail.com> 2011-01-28 11:04:16 CST --- You could tag this to http://bugs.winehq.org/show_bug.cgi?id=25366, D3DXFloat32To16Array is already mentionned in there. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=25769 --- Comment #2 from Misha Koshelev <misha680(a)gmail.com> 2011-02-07 12:41:50 CST --- Created an attachment (id=33183) --> (http://bugs.winehq.org/attachment.cgi?id=33183) d3dx9: Implement D3DXFloat16to32Array and D3DXFloat32to16Array. Current version per http://www.winehq.org/pipermail/wine-devel/2011-February/thread.html -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=25769 Misha Koshelev <misha680(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Attachment #33183|0 |1 is obsolete| | --- Comment #3 from Misha Koshelev <misha680(a)gmail.com> 2011-02-08 13:37:58 CST --- Created an attachment (id=33199) --> (http://bugs.winehq.org/attachment.cgi?id=33199) d3dx9: Implement D3DXFloat16to32Array and D3DXFloat32to16Array. New version. Test bot results: https://testbot.winehq.org/JobDetails.pl?Key=9045 Misha -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=25769 --- Comment #4 from Austin English <austinenglish(a)gmail.com> 2011-02-08 15:47:02 CST --- (In reply to comment #3)
Created an attachment (id=33199) --> (http://bugs.winehq.org/attachment.cgi?id=33199) [details] d3dx9: Implement D3DXFloat16to32Array and D3DXFloat32to16Array.
New version.
Test bot results: https://testbot.winehq.org/JobDetails.pl?Key=9045
Misha
Works fine here. Game then runs until it hits bug 18799. Using that patch, you eventually hit bug 24417. So, while all d3dx9 functions are there, still need native until we get an hlsl compiler. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=25769 GyB <gyebro69(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |gyebro69(a)gmail.com --- Comment #5 from GyB <gyebro69(a)gmail.com> 2011-02-25 08:03:17 CST --- Commander: Conquest of the Americas demo also needs that function to be implemented: ... wine: Call from 0x7b838163 to unimplemented function d3dx9_36.dll.D3DXFloat32To16Array, aborting ... The patch worked (wine-1.3.14-116-gf45b6c5) but the game requires other d3dx functions, so native d3dx9_36 still needed. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=25769 Dan Kegel <dank(a)kegel.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |dank(a)kegel.com --- Comment #6 from Dan Kegel <dank(a)kegel.com> 2011-04-07 17:38:45 CDT --- (The full game doesn't seem to hit this with today's git. It bundles d3dx9_42 and a few other dlls, so I set d3dx9_42 to builtin, and I was still able to get to where you had to swim underwater, Saw lots of fixme:d3dx:D3DXGetShaderConstantTableEx Don't know how to calculate Bytes for non D3DXRS_FLOAT4 constants warnings, but no crash?) -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=25769 --- Comment #7 from Austin English <austinenglish(a)gmail.com> 2011-04-07 17:44:57 CDT --- (In reply to comment #6)
(The full game doesn't seem to hit this with today's git. It bundles d3dx9_42 and a few other dlls, so I set d3dx9_42 to builtin, and I was still able to get to where you had to swim underwater, Saw lots of fixme:d3dx:D3DXGetShaderConstantTableEx Don't know how to calculate Bytes for non D3DXRS_FLOAT4 constants warnings, but no crash?)
Full version of Crysis 1 or 2? This was the Crysis 1 demo... -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=25769 Austin English <austinenglish(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED --- Comment #8 from Austin English <austinenglish(a)gmail.com> 2011-07-04 14:21:14 CDT --- Fixed by http://source.winehq.org/git/wine.git/commitdiff/cac35191b9dde6e3b3f3ffcbeaa... -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=25769 Alexandre Julliard <julliard(a)winehq.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #9 from Alexandre Julliard <julliard(a)winehq.org> 2011-07-08 13:47:30 CDT --- Closing bugs fixed in 1.3.24. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
participants (1)
-
wine-bugs@winehq.org