[Bug 7965] Guild Wars locks up with "too many concurrently active lights" error
1 Dec
2007
1 Dec
'07
10:35 a.m.
http://bugs.winehq.org/show_bug.cgi?id=7965 --- Comment #33 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2007-12-01 04:35:07 --- No, it is not in 0.9.50. Such debug patches are usually never applied, although in this case it might be useful But never mind, I wrote a test for this situation, and it turned out that we're returning the wrong return value. I have a patch which should fix this bug, I'll attach it here. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
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