[Bug 8383] Black & White 2 quirks and crash
http://bugs.winehq.org/show_bug.cgi?id=8383 Christian N <chrisn86(a)yahoo.de> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |chrisn86(a)yahoo.de --- Comment #11 from Christian N <chrisn86(a)yahoo.de> 2008-06-16 02:51:11 --- Problem still present in rc5. I reduced all graphical options to the minimum or disabled them. Now i get some more detailed error descriptions, does this help? Shortly before it crashes i get several of this lines: fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #91: "Fragment shader(s) linked, vertex shader(s) linked. \n Validation failed - samplers of different types are bound to the same texture image unit. \n" -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
participants (1)
-
wine-bugs@winehq.org