[Bug 56965] New: Resident Evil 2 RPD Demo won't start (shader fails to load with "Unrecognized opcode 0xca")
https://bugs.winehq.org/show_bug.cgi?id=56965 Bug ID: 56965 Summary: Resident Evil 2 RPD Demo won't start (shader fails to load with "Unrecognized opcode 0xca") Product: Wine Version: 9.12 Hardware: x86-64 OS: Linux Status: NEW Severity: normal Priority: P2 Component: d3d Assignee: wine-bugs(a)winehq.org Reporter: alexhenrie24(a)gmail.com Distribution: --- Created attachment 76790 --> https://bugs.winehq.org/attachment.cgi?id=76790 WINEDEBUG=+d3d11 The demo is free on Steam. On start, an error dialog pops up that says: C:\Program Files (x86)\Steam\steamapps\common\RESIDENT EVIL 2 BIOHAZARD RE2 R.P.D. Demo\re2.exe "D:\\reengine\\reengine\\gitroot\\runtime\\modules\\render\\os\\renderdevicedx11.cpp" 5627 createComputerShader failed. HRESULT=0x80070057, Invalid parameter. Terminal output is attached. The relevant part seems to be: 0648:trace:d3d11:d3d11_device_CreateComputeShader iface 00007FFFFF5C4820, byte_code 00007D7013008340, byte_code_length 12480, class_linkage 0000000000000000, shader 00007D6FCD3FF4F8. 0648:fixme:d3d_shader:shader_sm4_read_instruction Unrecognized opcode 0xca, opcode_token 0x050000ca. 0648:warn:d3d11:d3d11_compute_shader_init Failed to create wined3d compute shader, hr 0x8876086c. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56965 Alex Henrie <alexhenrie24(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- URL| |https://store.steampowered. | |com/app/1168280/Resident_Ev | |il_2_RPD_Demo/ Keywords| |download -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56965 --- Comment #1 from Nikolay Sivov <bunglehead(a)gmail.com> --- It's "ftod" according to vkd3d opcode numbers. I don't see any double instructions in current instruction table, so maybe it's simply missing together with the rest of double support. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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