[Bug 2885] Max Payne fails to start
http://bugs.winehq.org/show_bug.cgi?id=2885 ------- Additional Comments From saulius.krasuckas(a)elst.vtu.lt 2005-29-10 18:07 ------- Yes, testing of demo version would be greatly appreciated, Andreas. For me it runs nice too. The only strange thing is e2_d3d8_driver_mfc.dll loading, which makes some long delays during the process final initialization stage. See my log below. * Andreas Dehmel wrote: | | And BTW, we really really REALLY need up-to-date documentation, and included | in the source archive for crying out loud. I may not fully understand what exactly that means. | I'm open for suggestions, it would be great if some of those people who got it | to work told me how. | | | Next I think you should upgrade to Wine release 0.9. Its module loader has | | changed a quite bit and now it may work for you. | | Done, same behaviour. I haven't verified the logfiles so far, though, but I | don't think they'll differ. In any case, could you add +d3d trace flag? This would show what builtin d3d8.dll had done before returning an error. Next goes tail of output from my box: |trace:loaddll:load_builtin_dll Loaded module L"c:\\windows\\system32\\winex11.drv" : builtin |trace:loaddll:load_builtin_dll Loaded module L"c:\\windows\\system32\\imm32.dll" : builtin |trace:loaddll:load_builtin_dll Loaded module L"c:\\windows\\system32\\wineoss.drv" : builtin |trace:loaddll:load_builtin_dll Loaded module L"c:\\windows\\system32\\msacm32.dll" : builtin |trace:loaddll:load_builtin_dll Loaded module L"c:\\windows\\system32\\msacm.drv" : builtin |trace:loaddll:load_builtin_dll Loaded module L"c:\\windows\\system32\\midimap.dll" : builtin |trace:loaddll:load_builtin_dll Loaded module L"c:\\windows\\system32\\uxtheme.dll" : builtin |trace:loaddll:load_builtin_dll Loaded module L"c:\\windows\\system32\\wined3d.dll" : builtin |trace:loaddll:load_builtin_dll Loaded module L"c:\\windows\\system32\\d3d8.dll" : builtin |trace:d3d:DllMain D3D8 DLLMain Reason=1 |trace:d3d:DllMain Allow HW vertex shaders |trace:d3d:DllMain Disable pixel shaders |trace:d3d:DllMain D3D8 DLLMain Reason=0 |trace:loaddll:MODULE_FlushModrefs Unloaded module L"c:\\windows\\system32\\d3d8.dll" : builtin |trace:loaddll:MODULE_FlushModrefs Unloaded module L"c:\\windows\\system32\\wined3d.dll" : builtin |trace:loaddll:load_native_dll Loaded module L"D:\\Program Files\\Max Payne Demo\\e2driver\\e2_d3d8_driver_mfc.dll" : native |trace:loaddll:load_builtin_dll Loaded module L"c:\\windows\\system32\\wined3d.dll" : builtin |trace:loaddll:load_builtin_dll Loaded module L"c:\\windows\\system32\\d3d8.dll" : builtin |trace:d3d:DllMain D3D8 DLLMain Reason=1 |trace:d3d:DllMain Allow HW vertex shaders |trace:d3d:DllMain Disable pixel shaders |trace:d3d:Direct3DCreate8 SDKVersion = 78, Created Direct3D object @ 0x7feb05d8, WineObj @ 0x7feb0860 |trace:d3d:IDirect3D8Impl_GetDeviceCaps (0x7feb05d8) Relay 0 2 0x7fa9f2d0 |trace:d3d:IDirect3D8Impl_GetDeviceCaps (0x7feb05d8) returning 0x7fa9f2d0 {timeout} |trace:d3d:IDirect3D8Impl_GetDeviceCaps (0x7feb05d8) Relay 0 3 0x7fa9f2d0 |trace:d3d:IDirect3D8Impl_GetDeviceCaps (0x7feb05d8) returning 0x7fa9f2d0 {timeout} |trace:d3d:IDirect3D8Impl_GetDeviceCaps (0x7feb05d8) Relay 0 1 0x7fa9f2d0 |trace:d3d:IDirect3D8Impl_GetDeviceCaps (0x7feb05d8) returning 0x7fa9f2d0 {large timeout} {MP setup dialog window appears} It seems at first it is loaded by x11drv, then unloaded, and then loaded again by e2_d3d8_driver_mfc.dll. My Max Payne is demo v1.05. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.
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