[Bug 5872] releaseNativeTexture() release error:1 - Battlefield 1942
http://bugs.winehq.org/show_bug.cgi?id=5872 ------- Additional Comments From markus.amsler(a)oribi.org 2006-18-10 02:56 ------- I's definitly a reference count issue in d3d8/GetDepthStencilSurface. BF1942 (any version) calls GetDepthStencilSurface/IUnknown_Release and checks the reference count to be 0, but wine returns 1. I have no solution yet, but will work on it. If the refresh rate is 0 BF1942 takes quite a different codepath during startup (which avoids releasing the depthStencilSurface), and the same error happens on exit of the game. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.
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