[Bug 7965] Guild Wars locks up with "too many concurrently active lights" error
22 Nov
2007
22 Nov
'07
11:42 a.m.
http://bugs.winehq.org/show_bug.cgi?id=7965 --- Comment #27 from RD <frail.knight(a)gmail.com> 2007-11-22 11:42:52 --- yep, and that's what I was afraid of. It may have hit 4.0GB before the error was traced, and I'm not sure what the behavior of the system is when it hits the file system limit. Does it wrap around and start overwriting the dta at the begining of the file or just stop appending? But I'll see what I can come up with :) -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
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