[Bug 8799] New: after fullscreen graphics, multi monitor setup stays in clone mode
http://bugs.winehq.org/show_bug.cgi?id=8799 Summary: after fullscreen graphics, multi monitor setup stays in clone mode Product: Wine Version: unspecified Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P3 Component: wine-directx-d3d AssignedTo: wine-bugs(a)winehq.org ReportedBy: marc.appelsmeier(a)student.uni-magdeburg.de I have two monitors (same resolution) connected to my ATI X1950 Pro, running fglrx. When starting Unreal Tournament in fullscreen mode the monitor layout switched to a clone mode instead the previous separate layout. The problem is: after exiting the game the clone mode stays.. That could be a problem with fglrx or with wine, I'm not completely sure. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.
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