[Bug 33975] New: The Last Remnant stutters and stops rendering during battles
http://bugs.winehq.org/show_bug.cgi?id=33975 Bug #: 33975 Summary: The Last Remnant stutters and stops rendering during battles Product: Wine Version: 1.6-rc4 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs(a)winehq.org ReportedBy: michael.blumenkrantz(a)gmail.com Classification: Unclassified During battle sequences, there is a graphical effect which causes a fullscreen blur for the player to activate a quick-time event and press a button. During these effects, the game's video freezes for some time before resuming; the audio continues playing as normal for the duration. It's likely that this occurs both in the demo and the full game. I am willing and able to provide any debug output on demand. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=33975 Frédéric Delanoy <frederic.delanoy(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |frederic.delanoy(a)gmail.com --- Comment #1 from Frédéric Delanoy <frederic.delanoy(a)gmail.com> --- Is this still an issue in latest wine (1.7.17 or later)? Is it the demo from http://www.gamershell.com/download_40086.shtml? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=33975 --- Comment #2 from Mike Blumenkrantz <michael.blumenkrantz(a)gmail.com> --- It seems to be less severe than I remember but still present. Possibly related to tickets like http://bugs.winehq.org/show_bug.cgi?id=34011 I would guess that the demo, if it has any battle sequences, should exhibit the issue. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=33975 Mike Blumenkrantz <michael.blumenkrantz(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution|--- |FIXED --- Comment #3 from Mike Blumenkrantz <michael.blumenkrantz(a)gmail.com> --- Okay, so there's some good news: for nvidia binary users, this bug can be resolved completely by exporting __GL_SHADER_DISK_CACHE=1, and then allowing all the effects to play once. As a result, I'm closing this since it seems obvious that the issue is related to shader compilation. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=33975 Bruno Jesus <00cpxxx(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |UNCONFIRMED Resolution|FIXED |--- --- Comment #4 from Bruno Jesus <00cpxxx(a)gmail.com> --- The FIXED state is used when wine is fixed, workarounds do not count. If the problem is in the nvidia driver the bug can be resolved UPSTREAM. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=33975 Austin English <austinenglish(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution|--- |UPSTREAM --- Comment #5 from Austin English <austinenglish(a)gmail.com> --- (In reply to Mike Blumenkrantz from comment #3)
Okay, so there's some good news: for nvidia binary users, this bug can be resolved completely by exporting __GL_SHADER_DISK_CACHE=1, and then allowing all the effects to play once.
As a result, I'm closing this since it seems obvious that the issue is related to shader compilation.
-- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=33975 Austin English <austinenglish(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #6 from Austin English <austinenglish(a)gmail.com> --- Closing UPSTREAM. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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