[Bug 27453] New: Lag when loading new sound in source games
http://bugs.winehq.org/show_bug.cgi?id=27453 Summary: Lag when loading new sound in source games Product: Wine Version: 1.3.21 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs(a)winehq.org ReportedBy: congelli501(a)gmail.com When you start a level in a game powered by valve's source engine, sounds that are played for the first time since the game was launched will cause the game to lag. Ex: open a new portal for the first time in a Portal2 level. Affects: - Portal 2 - Left 4 Dead 2 - Probably more... -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27453 thehoome <thehoome.prototype(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1 --- Comment #1 from thehoome <thehoome.prototype(a)gmail.com> 2011-07-19 04:04:15 CDT --- *** This bug has been confirmed by popular vote. *** -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27453 thehoome <thehoome.prototype(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |thehoome.prototype(a)gmail.co | |m --- Comment #2 from thehoome <thehoome.prototype(a)gmail.com> 2011-07-19 04:04:52 CDT --- I can confirm this bug, also happens in Team Fortress 2 and Half Life 2 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27453 Enrico <Enrico_m(a)gmx.de> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |Enrico_m(a)gmx.de -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27453 Dan Kegel <dank(a)kegel.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |dank(a)kegel.com --- Comment #3 from Dan Kegel <dank(a)kegel.com> 2011-07-19 09:59:10 CDT --- Are you sure it's sounds? Might also be shaders. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27453 --- Comment #4 from congelli501 <congelli501(a)gmail.com> 2011-07-19 11:51:34 CDT --- The lags appear for things that doesn't seem to use shader effects, like reloading a weapon, so I think it's about the sounds. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27453 Brandon Howard <FinalCrisisSX(a)Hotmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |FinalCrisisSX(a)Hotmail.com --- Comment #5 from Brandon Howard <FinalCrisisSX(a)Hotmail.com> 2011-07-22 01:01:33 CDT --- Has the OP tried disabling GLSL shaders via regedit or winetricks? I had this same issue and that resolved it. A few others in the wine tf2 comment section report similar results, though one other says it had no change for him (I have to wonder if it was done correctly though). -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27453 --- Comment #6 from thehoome <thehoome.prototype(a)gmail.com> 2011-07-22 04:40:24 CDT --- Well, i tryed to disable GLSL, inproved, but, not solve it at all, some parts still frozen. I also belivr that is connect with the sounds and not with the shadows, do a simple test l, open a teM fortress 2 or other source multiplayer game ane load a empty map, wait some seconds to all sounds os the map load, and, dont walk or shot, so, turn your camera to everywhere, since camera dont have sounds when you move, dont have lag, but, ir you fire or move, even after the map completly load, you gonna freezy. Now im in my cellphone, and i cant run any tests from here, but, when i get back to my computer, i will run some tests and provide more useful information. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27453 Nephyrin zey <Nephyrin(a)nephyrin.net> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |Nephyrin(a)nephyrin.net --- Comment #7 from Nephyrin zey <Nephyrin(a)nephyrin.net> 2011-08-13 16:49:19 CDT --- I get this bad stuttering, but disabling GLSL solves it. non-GLSL mode is slightly laggier, but there are no more lag spikes. Disabling sound entirely doesn't fix the stuttering, so I see no reason to believe this is sound related. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27453 --- Comment #8 from congelli501 <congelli501(a)gmail.com> 2011-08-14 06:09:30 CDT --- (In reply to comment #7)
Disabling sound entirely doesn't fix the stuttering, so I see no reason to believe this is sound related.
How did you diabled the sound ? There are great chances that even with no sound (volume off / mute) the sounds are loaded into memory and even played by the computer. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27453 --- Comment #9 from Nephyrin zey <Nephyrin(a)nephyrin.net> 2011-08-14 14:41:22 CDT --- (In reply to comment #8)
(In reply to comment #7)
Disabling sound entirely doesn't fix the stuttering, so I see no reason to believe this is sound related.
How did you diabled the sound ? There are great chances that even with no sound (volume off / mute) the sounds are loaded into memory and even played by the computer.
You can start the game with the '-nosound' command line option to disable the sound system completely. That aside, I don't get these stutters with GLSL off, so it seems a much more likely culprit. Are you using nvidia binary drivers, by chance? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27453 Kristopher Henry Kram <kristopherkram(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |kristopherkram(a)gmail.com --- Comment #10 from Kristopher Henry Kram <kristopherkram(a)gmail.com> 2011-09-12 09:26:28 CDT --- (In reply to comment #9)
(In reply to comment #8)
(In reply to comment #7)
Disabling sound entirely doesn't fix the stuttering, so I see no reason to believe this is sound related.
How did you diabled the sound ? There are great chances that even with no sound (volume off / mute) the sounds are loaded into memory and even played by the computer.
You can start the game with the '-nosound' command line option to disable the sound system completely. That aside, I don't get these stutters with GLSL off, so it seems a much more likely culprit.
Are you using nvidia binary drivers, by chance? OS: Gentoo Linux wine --vesrsion: 1.3.28 nvidia-drivers: 270.41.19
I have the same bug on my system and putting -nosound in advanced options defiantly fixed the issue. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27453 ComputerDruid(a)gmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |ComputerDruid(a)gmail.com -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27453 leech(a)deathgrab.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |leech(a)deathgrab.com -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27453 --- Comment #11 from leech(a)deathgrab.com 2011-12-28 11:52:22 CST --- I can confirm that I also have this bug on Team Fortress 2 and Dota 2 making competitive play impossible. OS: openSUSE 12.1 64 bit wine: 1.3.35 nvidia binary driver: 290.10 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27453 --- Comment #12 from leech(a)deathgrab.com 2012-01-01 14:57:52 CST --- (In reply to comment #11)
I can confirm that I also have this bug on Team Fortress 2 and Dota 2 making competitive play impossible.
OS: openSUSE 12.1 64 bit wine: 1.3.35 nvidia binary driver: 290.10
The lag on sounds seems to be gone for me since 1.3.36. Test in TF2 and Dota 2. Still get random crashes in Dota 2 with PA enabled, but that is another issue. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27453 --- Comment #13 from Brandon Howard <FinalCrisisSX(a)Hotmail.com> 2012-01-05 07:33:52 CST --- (In reply to comment #12)
The lag on sounds seems to be gone for me since 1.3.36. Test in TF2 and Dota 2.
Still get random crashes in Dota 2 with PA enabled, but that is another issue.
Can anyone else confirm this? I'm especially interested in hearing from those that needed to turn off GLSL before. In TF2, it seems to work relatively smoothly with UseGLSL enabled again, but still lags for ~3 seconds the first time I jump into water. With that disabled, it clearly takes less than 1/3 of the time to recover from hanging for me, negligible. So, I don't know if it's just me or what.. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27453 Quids <quidsup(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |quidsup(a)gmail.com --- Comment #14 from Quids <quidsup(a)gmail.com> 2012-01-18 17:15:18 CST --- Confirmed this Bug affects Portal 2. Disabling GLSL made no difference. Only improvement I did find was lowering the Audio Quality in Portal 2. The Sound still stuttered when a new Sound Effect was played, but no where near as bad as when High Quality Audio was selected. I was able to get a decent frame rate with the Resolution at 1920x1080, all Effects and Texture settings turned up to High, and Anti-Aliasing at 4x. Pushing the Texture settings further to Very High and Anti-Aliasing to 8x slowed frame rate slightly and resulted in increased lag with the Sound. OS: Ubuntu 11.10 Wine: 1.3.37 nVidia Driver: 280.13 Graphics Card: nVidia GTX 560ti -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27453 Kelvie Wong <kelvie(a)ieee.org> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |kelvie(a)ieee.org --- Comment #15 from Kelvie Wong <kelvie(a)ieee.org> 2012-03-30 13:35:07 CDT --- I can confirm that this crashes my system while playing Dota 2 I use: 00:1b.0 Audio device: Intel Corporation 5 Series/3400 Series Chipset High Definition Audio (rev 05) with PulseAudio on Ubuntu 11.10 on my gaming machine with wine 1.4. Occasionally, when sound is being loaded (e.g. when a hero uses a couple of abilities at the same time with new sound), it will repeat it over and over, and sometimes crash afterward. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27453 Tom Englund <tomenglund26(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |tomenglund26(a)gmail.com --- Comment #16 from Tom Englund <tomenglund26(a)gmail.com> 2012-04-16 03:05:35 CDT --- this might be of interest to some to debug this issue, have yet to test it myself with the cvar snd_async_spew_blocking. https://developer.valvesoftware.com/wiki/Soundcache -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27453 rmlipman(a)gmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |rmlipman(a)gmail.com --- Comment #17 from rmlipman(a)gmail.com 2012-05-12 20:09:36 CDT --- (In reply to comment #15)
I can confirm that this crashes my system while playing Dota 2
I use:
00:1b.0 Audio device: Intel Corporation 5 Series/3400 Series Chipset High Definition Audio (rev 05)
with PulseAudio on Ubuntu 11.10 on my gaming machine with wine 1.4.
Occasionally, when sound is being loaded (e.g. when a hero uses a couple of abilities at the same time with new sound), it will repeat it over and over, and sometimes crash afterward.
That's farther than I've managed to get with Dota 2. So far I've only tried solo games and bot matches with lobbies, and I always crash on the hero select screen. I'm using pulseaudio 2.0 on Arch with wine 1.5.4 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27453 joaopa <jeremielapuree(a)yahoo.fr> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree(a)yahoo.fr --- Comment #18 from joaopa <jeremielapuree(a)yahoo.fr> 2012-05-12 20:22:17 CDT --- Pulseaudio is not supported. Please, use alsa only. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27453 --- Comment #19 from Tom Englund <tomenglund26(a)gmail.com> 2012-05-12 20:25:29 CDT --- (In reply to comment #18)
Pulseaudio is not supported. Please, use alsa only.
wich is fucking stupid, gnome 3 depends on it, and there is tons of distros using it by default. (In reply to comment #17) i fixed the constant pulseaudio crashes by setting enable-shm = no in /etc/pulse/client.conf it will introduce tiny bits of latency if your a audio nerd but a average joe does not notice it -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27453 --- Comment #20 from rmlipman(a)gmail.com 2012-05-12 21:48:04 CDT --- (In reply to comment #19)
(In reply to comment #18)
Pulseaudio is not supported. Please, use alsa only.
wich is fucking stupid, gnome 3 depends on it, and there is tons of distros using it by default.
(In reply to comment #17)
i fixed the constant pulseaudio crashes by setting enable-shm = no in /etc/pulse/client.conf it will introduce tiny bits of latency if your a audio nerd but a average joe does not notice it
I already had enable-shm = no set, but what fixed the crashes for me was setting dota.exe to be Large Address Aware. For some reason Valve didn't set it on that game, but it's set on all the others. I have 8GB of ram, and this usually fixes most of the random "unable to read memory" crashes I get in games. And at this point this discussion is getting less about the sound lag in Source games, so I'll leave it at that. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27453 Prot <protoss-asi(a)yandex.ru> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |protoss-asi(a)yandex.ru -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27453 marast78(a)gmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |marast78(a)gmail.com --- Comment #21 from marast78(a)gmail.com 2012-05-29 19:33:22 CDT --- Ok, my experience regarding this stutter in L4D2 I bought recently. I've gotten similar symptoms as others. After level load, firing a weapon, changing to another one, explosions etc. all of those created that horrible stutter which was driving me mad. No engine specific precache options helped. Lowering sound to medium didn't help it either, same for -nosound. But I noticed that if shaders are set to medium, the stutter is not even half as bad as with shaders set to high. You guessed it, GLSL=disabled fixed the problem completely. There are no visual or performance problems after disabling them either, so it seems like a perfect fix. Btw, I still use my old Audigy2ZS with Pulseaudio running. Specs: Q6600, GTX260 (302.11 beta), CentOS 6.2 x86_64 (2.6.32), wine 1.4. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27453 Kelvie Wong <kelvie(a)ieee.org> changed: What |Removed |Added ---------------------------------------------------------------------------- CC|kelvie(a)ieee.org | -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27453 --- Comment #22 from Nephyrin zey <Nephyrin(a)nephyrin.net> 2012-05-29 22:17:56 CDT --- There is definitely resource-load stuttering in source engine games - but I see no evidence, other than the reporter's speculation, that this is sound related. Especially as nearly everyone has confirmed that -nosound does not solve the problem. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27453 --- Comment #23 from congelli501 <congelli501(a)gmail.com> 2012-05-31 08:15:40 CDT --- I thought it was because of sound instead of shaders because it laged when a new sound was played, even with a very basic animation (ex: changing weapon, reloading). Moreover, if there is more than one sound for a single action (for exemple, using a gun in Left 4 Dead use different sounds), then each time a sound is played for the first time, it lags, even if the gun animation have already been played with another sound. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27453 supimbao(a)gmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |supimbao(a)gmail.com --- Comment #24 from supimbao(a)gmail.com 2012-06-19 17:43:14 CDT --- Confirming it's shaders: setting shaders to medium or low on settings greatly increases game performance and also fixes some glitches. Hardware/software: Nvidia Geforce 9600GT Nvidia drivers 280.13 Ubuntu 11.10 wine 1.5.5 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27453 Luke Bratch <l_bratch(a)yahoo.co.uk> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |l_bratch(a)yahoo.co.uk -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27453 runetmember(a)gmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |runetmember(a)gmail.com -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27453 Rhoki <rhoki(a)wp.pl> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |rhoki(a)wp.pl --- Comment #25 from Rhoki <rhoki(a)wp.pl> --- Still encountered in Half Life 2 Episode 2, hl2 and episode one worked brilliantly though. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=27453 Tom Hackers <tomhackers(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |tomhackers(a)gmail.com --- Comment #26 from Tom Hackers <tomhackers(a)gmail.com> --- And naturally happens also in Half-life 2 based mods. wine 1.7.23. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=27453 --- Comment #27 from Tom Hackers <tomhackers(a)gmail.com> --- (In reply to Tom Hackers from comment #26)
And naturally happens also in Half-life 2 based mods. wine 1.7.23.
Can't reproduce lag after switching to stock linux kernel, was using bfq with linux-ck (with wine-rt). Now using stock wine 1.7.23. Also I rebuilt my soundcache https://developer.valvesoftware.com/wiki/Soundcache but that didn't fix all the stuttering, until I switched back to stock kernel. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=27453 --- Comment #28 from Austin English <austinenglish(a)gmail.com> --- This is your friendly reminder that there has been no bug activity for over a year. Is this still an issue in current (1.7.51 or newer) wine? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=27453 russianneuromancer(a)ya.ru changed: What |Removed |Added ---------------------------------------------------------------------------- CC|russianneuromancer(a)ya.ru | -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=27453 super_man(a)post.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |super_man(a)post.com --- Comment #29 from super_man(a)post.com --- (In reply to _ from comment #24)
Confirming it's shaders: setting shaders to medium or low on settings greatly increases game performance and also fixes some glitches.
Hardware/software: Nvidia Geforce 9600GT Nvidia drivers 280.13 Ubuntu 11.10 wine 1.5.5
This has happened even with native dota 2 game. I don't know if there is anything to fix here. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=27453 Manoa <jhopper(a)safe-mail.net> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |jhopper(a)safe-mail.net --- Comment #30 from Manoa <jhopper(a)safe-mail.net> --- I have this problem in wine 5.2, but it's slightly different in that when using VK renderer doesn't happen but when using GL renderer does (both tested very high shaders and GLSL enabled) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=27453 Linards <linards.liepins(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |linards.liepins(a)gmail.com --- Comment #31 from Linards <linards.liepins(a)gmail.com> --- (In reply to Manoa from comment #30)
I have this problem in wine 5.2, but it's slightly different in that when using VK renderer doesn't happen but when using GL renderer does (both tested very high shaders and GLSL enabled)
Hi. Can you please retest on latest wine-staging 6.7? Also, if the game is not Vulkan-native, you might post bug report in dxvk tracker (if you have DXVK installed via winetricks) ;) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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