[Bug 38057] New: Arcania - Gothic 4: characters have red eyes when 'detailed faces' graphical option enabled
https://bugs.winehq.org/show_bug.cgi?id=38057 Bug ID: 38057 Summary: Arcania - Gothic 4: characters have red eyes when 'detailed faces' graphical option enabled Product: Wine Version: 1.7.36 Hardware: x86 URL: http://www.fileplanet.com/216373/210000/fileinfo/Arcan ia:-Gothic-IV-Demo OS: Linux Status: NEW Keywords: download Severity: trivial Priority: P2 Component: directx-d3d Assignee: wine-bugs(a)winehq.org Reporter: gyebro69(a)gmail.com Distribution: --- Created attachment 50697 --> https://bugs.winehq.org/attachment.cgi?id=50697 terminal output When the <Detailed Faces> option is enabled in the video settings menu, characters have red eyes both in the cutscenes and in midgame. Installing native d3dx9* libraries doesn't help, but disabling GLSL is a workaround. The game needs Windows Media Player 10 and Nvidia Physx to run. wine-1.7.36-16-g748788f Fedora 21 Nvidia 250 GTS / binary drivers 340.76 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=38057 --- Comment #1 from Béla Gyebrószki <gyebro69(a)gmail.com> --- Created attachment 50698 --> https://bugs.winehq.org/attachment.cgi?id=50698 screenshot -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=38057 --- Comment #2 from Béla Gyebrószki <gyebro69(a)gmail.com> --- This bug doesn't exist with the open source nouveau driver (but still present with the binary drivers 340.76). wine-1.7.45-116-g9e96bee VGA compatible controller: NVIDIA Corporation G92 [GeForce GTS 250] (rev a2) nouveau 1.0.11 + Mesa3D from git -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=38057 --- Comment #3 from Béla Gyebrószki <gyebro69(a)gmail.com> --- Still present in wine-1.8-rc1-37-g1d19eb1 and with Nvidia binary drivers 340.96. No such problem with Nouveau/Mesa. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=38057 Béla Gyebrószki <gyebro69(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |INVALID --- Comment #4 from Béla Gyebrószki <gyebro69(a)gmail.com> --- Still present in Wine 1.9.12 tested on a GeForce GTS 250 with binary drivers 340.96, but can't reproduce the problem on a GT 730 with drivers 364.19. The problem never occured with nouveau/mesa. Marking INVALID (probably a driver bug). -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=38057 --- Comment #5 from Henri Verbeet <hverbeet(a)gmail.com> --- (In reply to Béla Gyebrószki from comment #4)
Marking INVALID (probably a driver bug).
Practically speaking it probably doesn't make much of a difference, but this may have been a duplicate of the 0 * infinity shader issue. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=38057 Bruno Jesus <00cpxxx(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #6 from Bruno Jesus <00cpxxx(a)gmail.com> --- Closing invalid bugs. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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