[Bug 57995] New: The Testament of Sherlock Holmes: Failed Vulkan Assert in winevulkan/loader_thunks.c (vkCreateGraphicsPipelines)
https://bugs.winehq.org/show_bug.cgi?id=57995 Bug ID: 57995 Summary: The Testament of Sherlock Holmes: Failed Vulkan Assert in winevulkan/loader_thunks.c (vkCreateGraphicsPipelines) Product: Wine Version: 10.3 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: winevulkan Assignee: wine-bugs(a)winehq.org Reporter: nekoNexus(a)protonmail.ch Distribution: --- Created attachment 78256 --> https://bugs.winehq.org/attachment.cgi?id=78256 Vanilla Wine 10.3 Log The game works enough to get to the main menu with just DXVK, but Wine throws a failed Vulkan assert immediately upon actually starting a new game session after confirming at the main menu: not even a loading screen is seen before it happens. The log points to: winevulkan/loader_thunks.c, line 3190 (vkCreateGraphicsPipelines) https://gitlab.winehq.org/wine/wine/-/blob/wine-10.3/dlls/winevulkan/loader_... There's also mentions of failing to map memory elsewhere in the log, which I don't really understand? (Correct me if I'm misunderstanding the issue, but my hardware is far above minimum spec for this game.) ---- Distro: Gentoo Linux (x86_64) Desktop Environment: KDE Plasma 6.2.5 (Wayland) CPU: Ryzen 3700X @ 4.98 GHz RAM: 32GBs @ 3600 MHz GPU: AMD RX 7800 XT Mesa Version: 25.0.1 Wine Version: 10.3 (vanilla) DXVK Version: 2.6 Gamescope Version: 3.16.2 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57995 Neko-san <nekoNexus(a)protonmail.ch> changed: What |Removed |Added ---------------------------------------------------------------------------- Distribution|--- |Gentoo URL| |https://www.gog.com/en/game | |/testament_of_sherlock_holm | |es_the -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57995 Zeb Figura <z.figura12(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |z.figura12(a)gmail.com --- Comment #1 from Zeb Figura <z.figura12(a)gmail.com> --- DXVK is not supported in this bug tracker; please test with unmodified Wine or report bugs to DXVK. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57995 Neko-san <nekoNexus(a)protonmail.ch> changed: What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |NOTOURBUG Status|UNCONFIRMED |RESOLVED --- Comment #2 from Neko-san <nekoNexus(a)protonmail.ch> --- In that case, I used "winetricks -q physx" (it's required to run) on a new prefix without DXVK and it seems to run fine with the default wined3d... I'm assuming it's a DXVK bug, in that case; I'll report it over there (I didn't realize DXVK could trip winevulkan itself like that) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57995 --- Comment #3 from Neko-san <nekoNexus(a)protonmail.ch> --- After further investigation it seems this was because the game isn't Large Address Aware, and this becomes more apparent when using DXVK: however, this being the case is also a problem with wined3d albiet not for the same reason - the game just simply runs out of memory sometimes at runtime (which I had happen during my testing while I was saving the game - which is arguably also pretty bad even though it's not consistent) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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