[Bug 52116] New: World of Warships: garbled textures and GL_INVALID_OPERATION errors due to invalid PBO access
https://bugs.winehq.org/show_bug.cgi?id=52116 Bug ID: 52116 Summary: World of Warships: garbled textures and GL_INVALID_OPERATION errors due to invalid PBO access Product: Wine Version: 6.22 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs(a)winehq.org Reporter: janbraun(a)gmx.net CC: jsikorski(a)codeweavers.com Regression SHA1: bb285f56f9ca843c58ee37328027c9611f2587d0 Distribution: --- World of Warships has graphical artifacts: (seemingly random) textures turn into weird colors and stay that way until game restart. This makes for an over time increasingly psychedelic game experience. ;) The console log spits out the following message from time to time (with varying hexvalues): 0430:err:d3d:wined3d_debug_callback 0x245380: "GL_INVALID_OPERATION in glCompressedTexSubImage2D(invalid PBO access)". Reverting commit bb285f56f9ca843c58ee37328027c9611f2587d0 "wined3d: Avoid stalling the pipeline on 3D blits." fixes both. re-tested with current git head wine (67d0509f2f5), running Mesa 21.2.5 on amdgpu. Please holler if you need more info. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52116 Gijs Vermeulen <gijsvrm(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download, regression Component|-unknown |directx-d3d URL| |https://worldofwarships.eu/ -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52116 --- Comment #1 from Jan Sikorski <jsikorski(a)codeweavers.com> --- Created attachment 71170 --> https://bugs.winehq.org/attachment.cgi?id=71170 Proposed fix Looks like we don't always unbind buffers after using them, so we need to make sure nothing is bound to GL_PIXEL_UNPACK_BUFFER before copying data from system memory. Attached patch should fix the issue. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52116 aidas957(a)gmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |aidas957(a)gmail.com --- Comment #2 from aidas957(a)gmail.com --- I get the same issue in Roblox in Direct3D mode (without DXVK) Luckily I just saw a patch in the mailing list which should fix this ???? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52116 --- Comment #3 from Jan Braun <janbraun(a)gmx.net> --- That patch fixes it for me. Thanks for the fast turnaround! -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52116 Matteo Bruni <matteo.mystral(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |FIXED Status|UNCONFIRMED |RESOLVED Fixed by SHA1| |d2ceed3904b96576ccb370f196b | |f6fe6d77b3537 --- Comment #4 from Matteo Bruni <matteo.mystral(a)gmail.com> --- Reported fixed. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52116 Alexandre Julliard <julliard(a)winehq.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #5 from Alexandre Julliard <julliard(a)winehq.org> --- Closing bugs fixed in 7.0-rc1. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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