[Bug 6955] Multiple games need software vertex blending implementation (NOLF2, Divinity 2, Dark Age of Camelot, Warhammer Online, PSU:AOTI)
https://bugs.winehq.org/show_bug.cgi?id=6955 --- Comment #173 from mrdeathjr28(a)yahoo.es --- (In reply to Józef Kucia from comment #165)
Created attachment 51756 [details] Implement vertex blending in glsl-vertex-pipe
This patch adds support for vertex blending in glsl_vertex_pipe. Please test.
Thanks for patch, in my case testing with wine 1.7.46 in this titles Chicken Little: models and shadows problems resolved https://www.youtube.com/watch?v=VRO1p8vmtGU Meets Robinsons: shadows problems are resolved https://www.youtube.com/watch?v=x3JLYxhAYTU Tron 2.0: models and shadows problems resolved https://www.youtube.com/watch?v=xRrG0CK0iMQ No One Lives Forever 2: models and shadows problems resolved https://www.youtube.com/watch?v=vUUjSia3Lsg Shade Wrath of Angels: models and shadows problems resolved https://www.youtube.com/watch?v=I2yAT1iNd2A -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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