[Bug 56351] New: When built against certain versions of SDL, Wine fails to read certain inputs from Game Pads.
https://bugs.winehq.org/show_bug.cgi?id=56351 Bug ID: 56351 Summary: When built against certain versions of SDL, Wine fails to read certain inputs from Game Pads. Product: Wine Version: 9.2 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs(a)winehq.org Reporter: zombie_ryushu(a)yahoo.com Distribution: --- When built against certain versions of SDL, Wine fails to read certain inputs from Game Pads. I have some USB Game Controllers, and I have to have two different versions of SDL for Wine. One for 2.33.0 and one for 2.0.8. The reason for this, is Wine is failing to read certain button inputs on 2.33.0 and reverting to 2.0.8 fixes this behavior. Wine is not the only program affected by this behavior, but it is one that is. There are other programs that detect all inputs fine and so do most SDL2 controller reading programs including Wine's "Control Panel" you can see the difference in behavior there. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56351 Aida JonikienÄ— <aidas957(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |aidas957(a)gmail.com --- Comment #1 from Aida JonikienÄ— <aidas957(a)gmail.com> --- Can you bisect this issue further by testing different SDL2 versions? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56351 --- Comment #2 from Zombie Ryushu <zombie_ryushu(a)yahoo.com> --- I don't know how I would go about this. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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