[Bug 39816] New: Crash related to dxgi
https://bugs.winehq.org/show_bug.cgi?id=39816 Bug ID: 39816 Summary: Crash related to dxgi Product: Wine Version: 1.7.53 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: major Priority: P2 Component: -unknown Assignee: wine-bugs(a)winehq.org Reporter: gabriel.corona(a)enst-bretagne.fr Distribution: --- Since commit 895c5f8234813d2b445376aa73e1fc93b5061b0b (dxgi: Partially implement dxgi_adapter_CheckInterfaceSupport()), many softwares crash/fail to start (for example BioShock 2) silently. This still happens in 1.8. This is fixed by disabling dxgi in winecfg. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39816 Gabriel Corona <gabriel.corona(a)enst-bretagne.fr> changed: What |Removed |Added ---------------------------------------------------------------------------- Regression SHA1| |895c5f8234813d2b445376aa73e | |1fc93b5061b0b -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39816 Sebastian Lackner <sebastian(a)fds-team.de> changed: What |Removed |Added ---------------------------------------------------------------------------- Keywords| |regression CC| |joseph.kucia(a)gmail.com, | |sebastian(a)fds-team.de Summary|Crash related to dxgi |Multiple applications crash | |when builtin dxgi is used -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39816 --- Comment #1 from Sebastian Lackner <sebastian(a)fds-team.de> --- (In reply to Gabriel Corona from comment #0)
Since commit 895c5f8234813d2b445376aa73e1fc93b5061b0b (dxgi: Partially implement dxgi_adapter_CheckInterfaceSupport()), many softwares crash/fail to start (for example BioShock 2) silently. This still happens in 1.8.
This is fixed by disabling dxgi in winecfg.
It probably wouldn't hurt to list a couple of games / applications affected by this bug. Also attach terminal output with WINEDEBUG=+dxgi for at least one affected application. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39816 --- Comment #2 from Gabriel Corona <gabriel.corona(a)enst-bretagne.fr> --- I tested it again ont he other programs but (at least on 1.8) I wouldn't find any other program. BioShock 2 is affected however (since 895c5f8234813d2b445376aa73e1fc93b5061b0b). I'm attaching a log. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39816 --- Comment #3 from Gabriel Corona <gabriel.corona(a)enst-bretagne.fr> --- Created attachment 53157 --> https://bugs.winehq.org/attachment.cgi?id=53157 BioShock failing to start -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39816 Austin English <austinenglish(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Summary|Multiple applications crash |Multiple applications |when builtin dxgi is used |(BioShock 2) crash when | |builtin dxgi is used -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39816 Józef Kucia <joseph.kucia(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Component|-unknown |directx-d3d -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39816 Józef Kucia <joseph.kucia(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Ever confirmed|0 |1 Status|UNCONFIRMED |NEW --- Comment #4 from Józef Kucia <joseph.kucia(a)gmail.com> --- BioShock 2 needs better support for WINED3DFMT_R24_UNORM_X8_TYPELESS and an implementation of d3d10_device_CheckFormatSupport(), then it fails because of unimplemented d3d10_shader_reflection_GetInputParameterDesc(). -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39816 Józef Kucia <joseph.kucia(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Severity|major |normal Summary|Multiple applications |BioShock 2 crashes when |(BioShock 2) crash when |D3D10 is used |builtin dxgi is used | -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39816 Józef Kucia <joseph.kucia(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Keywords|regression | Regression SHA1|895c5f8234813d2b445376aa73e | |1fc93b5061b0b | --- Comment #5 from Józef Kucia <joseph.kucia(a)gmail.com> --- Removing "regression" keyword. Since commit 895c5f8234813d2b445376aa73e1fc93b5061b0b, BioShock 2 simply started using D3D10 renderer (D3D9 renderer is still fully functional when dxgi.dll is disabled). -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39816 Józef Kucia <joseph.kucia(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Summary|BioShock 2 crashes when |BioShock 2 needs |D3D10 is used |d3d10_shader_reflection_Get | |InputParameterDesc() --- Comment #6 from Józef Kucia <joseph.kucia(a)gmail.com> --- Let's make this bug about d3d10_shader_reflection_GetInputParameterDesc() -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39816 Józef Kucia <joseph.kucia(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Depends on| |40046 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39816 Bug 39816 depends on bug 40046, which changed state. Bug 40046 Summary: Multiple games require CheckFormatSupport() (Banished, Magic Duels, UE4 tech demos, BioShock 2, Chronicles of Mystara, STO, Lichdom) https://bugs.winehq.org/show_bug.cgi?id=40046 What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |FIXED -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39816 Józef Kucia <joseph.kucia(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |a34ypool3voiz(a)t-online.de --- Comment #7 from Józef Kucia <joseph.kucia(a)gmail.com> --- *** Bug 44544 has been marked as a duplicate of this bug. *** -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39816 --- Comment #8 from RayCaster <a34ypool3voiz(a)t-online.de> --- Can https://appdb.winehq.org/objectManager.php?sClass=application&iId=4891 be added to the list of affected apps? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39816 Sergey Isakov <isakov-sl(a)bk.ru> changed: What |Removed |Added ---------------------------------------------------------------------------- Depends on| |46594 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39816 Sergey Isakov <isakov-sl(a)bk.ru> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |isakov-sl(a)bk.ru --- Comment #9 from Sergey Isakov <isakov-sl(a)bk.ru> --- I think this bug should be named more common as "requires d3d10_shader_reflection" and collect all bug with similar problem but with different part of this structures. bug 43042 - d3d10_shader_reflection_GetConstantBufferByIndex() bug 46094 blocked by - d3d10_shader_reflection_GetDesc() -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39816 pattietreutel <katyaberezyaka(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |katyaberezyaka(a)gmail.com -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39816 --- Comment #10 from Sergey Isakov <isakov-sl(a)bk.ru> --- May this works? ~~~ static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetInputParameterDesc( ID3D10ShaderReflection *iface, UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) { - FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc); - return E_NOTIMPL; + return iface->GetInputParameterDesc(index, desc); } ~~~ or some more work needed? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39816 --- Comment #11 from Nikolay Sivov <bunglehead(a)gmail.com> --- (In reply to Sergey Isakov from comment #10)
May this works? ~~~ static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetInputParameterDesc( ID3D10ShaderReflection *iface, UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) { - FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
- return E_NOTIMPL; + return iface->GetInputParameterDesc(index, desc); }
~~~
or some more work needed?
This way it will call itself. I'll take a look. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39816 --- Comment #12 from Nikolay Sivov <bunglehead(a)gmail.com> --- Created attachment 63497 --> https://bugs.winehq.org/attachment.cgi?id=63497 patch Sergey, try this one, assuming you got Bioshock 2 to test. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39816 --- Comment #13 from Sergey Isakov <isakov-sl(a)bk.ru> --- I understand your idea but I will check a little later extending this patch to _GetDesc() for bug 46094. I have no BioShock 2. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39816 Nikolay Sivov <bunglehead(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Assignee|wine-bugs(a)winehq.org |bunglehead(a)gmail.com --- Comment #14 from Nikolay Sivov <bunglehead(a)gmail.com> --- This turned out to be more complicated, I'll try to extend d3dcompiler side instead. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39816 --- Comment #15 from Nikolay Sivov <bunglehead(a)gmail.com> --- Created attachment 63508 --> https://bugs.winehq.org/attachment.cgi?id=63508 patch Another patch that implements missing parts in d3dcompiler instead. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39816 Nikolay Sivov <bunglehead(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Attachment #63497|0 |1 is obsolete| | -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39816 Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Keywords| |patch -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39816 --- Comment #16 from Sergey Isakov <isakov-sl(a)bk.ru> --- (In reply to Nikolay Sivov from comment #15)
Created attachment 63508 [details] patch
Another patch that implements missing parts in d3dcompiler instead.
Good work! More essential is the change in d3d10.dll because those bug was not depend on native d3dcompiler_43.dll -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39816 --- Comment #17 from Sergey Isakov <isakov-sl(a)bk.ru> --- (In reply to Sergey Isakov from comment #13)
I understand your idea but I will check a little later extending this patch to _GetDesc() for bug 46094. I have no BioShock 2.
i meant 46594 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39816 --- Comment #18 from Nikolay Sivov <bunglehead(a)gmail.com> --- (In reply to Sergey Isakov from comment #16)
(In reply to Nikolay Sivov from comment #15)
Created attachment 63508 [details] patch
Another patch that implements missing parts in d3dcompiler instead.
Good work! More essential is the change in d3d10.dll because those bug was not depend on native d3dcompiler_43.dll
It doesn't depend on it after the patch too. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39816 --- Comment #19 from Sergey Isakov <isakov-sl(a)bk.ru> --- Something wrong in the patch. 1. If utils.c renamed to d3d10_utils.c then old util.s should be removed from makefile.in 2. Link errors ~~~ Undefined symbols for architecture i386: "_add_declaration", referenced from: _declare_vars in hlsl.tab.o _add_func_parameter in hlsl.tab.o "_add_function_decl", referenced from: _hlsl_parse in hlsl.tab.o "_clone_hlsl_type", referenced from: _hlsl_parse in hlsl.tab.o _add_typedef in hlsl.tab.o "_compare_hlsl_types", referenced from: _hlsl_parse in hlsl.tab.o "_compatible_data_types", referenced from: _hlsl_parse in hlsl.tab.o "_compilation_message", referenced from: _hlsl_message in hlsl.tab.o "_components_count_type", referenced from: _hlsl_parse in hlsl.tab.o _declare_vars in hlsl.tab.o "_debug_d3dcompiler_shader_variable_class", referenced from: _get_reflection_type in reflection.o "_debug_d3dcompiler_shader_variable_type", referenced from: _get_reflection_type in reflection.o "_debug_dump_ir_function_decl", referenced from: _dump_function_decl in hlsl.tab.o "_debug_hlsl_type", referenced from: _hlsl_parse in hlsl.tab.o _gen_struct_fields in hlsl.tab.o _debug_dump_decl in hlsl.tab.o "_debug_modifiers", referenced from: _hlsl_parse in hlsl.tab.o _declare_vars in hlsl.tab.o _debug_dump_decl in hlsl.tab.o "_dxbc_destroy", referenced from: _d3dcompiler_shader_reflection_init in reflection.o "_dxbc_parse", referenced from: _d3dcompiler_shader_reflection_init in reflection.o "_find_function", referenced from: _declare_vars in hlsl.tab.o _hlsl_lex in hlsl.yy.o "_free_declaration", referenced from: _declare_vars in hlsl.tab.o _add_func_parameter in hlsl.tab.o _parse_hlsl in hlsl.tab.o "_free_function_rb", referenced from: _parse_hlsl in hlsl.tab.o "_free_hlsl_type", referenced from: _parse_hlsl in hlsl.tab.o "_free_instr", referenced from: _hlsl_parse in hlsl.tab.o _declare_vars in hlsl.tab.o _create_loop in hlsl.tab.o "_free_instr_list", referenced from: _declare_vars in hlsl.tab.o _gen_struct_fields in hlsl.tab.o _create_loop in hlsl.tab.o "_get_type", referenced from: _hlsl_parse in hlsl.tab.o _add_type_to_scope in hlsl.tab.o _hlsl_lex in hlsl.yy.o "_get_variable", referenced from: _hlsl_parse in hlsl.tab.o _declare_vars in hlsl.tab.o _hlsl_lex in hlsl.yy.o "_hlsl_add", referenced from: _hlsl_parse in hlsl.tab.o "_hlsl_div", referenced from: _hlsl_parse in hlsl.tab.o "_hlsl_eq", referenced from: _hlsl_parse in hlsl.tab.o "_hlsl_ge", referenced from: _hlsl_parse in hlsl.tab.o (maybe you meant: _hlsl_get_leng, _hlsl_get_out , _hlsl_get_in , _hlsl_get_debug , _hlsl_get_text , _hlsl_get_lineno ) "_hlsl_gt", referenced from: _hlsl_parse in hlsl.tab.o "_hlsl_le", referenced from: _hlsl_parse in hlsl.tab.o (maybe you meant: _hlsl_leng, _hlsl_lex , _hlsl_lex_destroy ) "_hlsl_lt", referenced from: _hlsl_parse in hlsl.tab.o "_hlsl_mod", referenced from: _hlsl_parse in hlsl.tab.o "_hlsl_mul", referenced from: _hlsl_parse in hlsl.tab.o "_hlsl_ne", referenced from: _hlsl_parse in hlsl.tab.o (maybe you meant: _hlsl_nerrs) "_hlsl_sub", referenced from: _hlsl_parse in hlsl.tab.o "_init_functions_tree", referenced from: _parse_hlsl in hlsl.tab.o "_make_assignment", referenced from: _hlsl_parse in hlsl.tab.o _declare_vars in hlsl.tab.o "_new_array_type", referenced from: _hlsl_parse in hlsl.tab.o _declare_vars in hlsl.tab.o _add_typedef in hlsl.tab.o "_new_cast", referenced from: _hlsl_parse in hlsl.tab.o "_new_expr", referenced from: _hlsl_parse in hlsl.tab.o _create_loop in hlsl.tab.o "_new_func_decl", referenced from: _hlsl_parse in hlsl.tab.o "_new_hlsl_type", referenced from: _hlsl_parse in hlsl.tab.o _parse_hlsl in hlsl.tab.o "_new_record_deref", referenced from: _hlsl_parse in hlsl.tab.o _declare_vars in hlsl.tab.o "_new_var_deref", referenced from: _hlsl_parse in hlsl.tab.o "_pop_scope", referenced from: _hlsl_parse in hlsl.tab.o "_push_scope", referenced from: _hlsl_parse in hlsl.tab.o _parse_hlsl in hlsl.tab.o "_skip_dword_unknown", referenced from: _d3dcompiler_shader_reflection_init in reflection.o _d3dcompiler_parse_signature in reflection.o _get_reflection_type in reflection.o ld: symbol(s) not found for architecture i386 clang: error: linker command failed with exit code 1 (use -v to see invocation) winegcc: clang failed make[1]: *** [d3d10.dll.so] Error 2 ~~~ -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39816 --- Comment #20 from Sergey Isakov <isakov-sl(a)bk.ru> --- OK, understand my mistake. I made patch -p1 <patch.txt But this way the rename utils.c -> d3d10_util.c was not happen. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39816 --- Comment #21 from Sergey Isakov <isakov-sl(a)bk.ru> --- Nikolay, Several days I was trying to apply your patch to wine git version. But the engine is not working. Only way I did is to use wine-staging-4.1 and apply your patch over it. Then I have to replace d3dcompiler_43.dll to native. Else the game crashes. Now I see progress. With the patch benchmark started as never before! But then stop for other reason. I will study next stop. Resume about your patch. + the bug resolved. - d3dcompiler_43 builtin crashes. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39816 --- Comment #22 from Sergey Isakov <isakov-sl(a)bk.ru> --- Related message in the log 0092:fixme:d3dcompiler:d3dcompiler_d3d10_shader_reflection_GetDesc iface 0xce08324, desc 0x297eaa8 partial stub! -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39816 Nikolay Sivov <bunglehead(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Assignee|bunglehead(a)gmail.com |wine-bugs(a)winehq.org -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39816 Matteo Bruni <matteo.mystral(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Fixed by SHA1| |d8ff297052f26ffd27b8d8caa2e | |abd5fbaec4409 Resolution|--- |FIXED Status|NEW |RESOLVED --- Comment #23 from Matteo Bruni <matteo.mystral(a)gmail.com> --- This bug was probably fixed by <https://source.winehq.org/git/wine.git/commitdiff/d8ff297052f26ffd27b8d8caa2eabd5fbaec4409>. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39816 Alexandre Julliard <julliard(a)winehq.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #24 from Alexandre Julliard <julliard(a)winehq.org> --- Closing bugs fixed in 5.4. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39816 Matteo Bruni <matteo.mystral(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |bob.mt.wya(a)gmail.com --- Comment #25 from Matteo Bruni <matteo.mystral(a)gmail.com> --- *** Bug 40977 has been marked as a duplicate of this bug. *** -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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