[Bug 8363] EVE Online crashes while connecting/switching to ingame gfx mode
http://bugs.winehq.org/show_bug.cgi?id=8363 ------- Additional Comments From russofris(a)hotmail.com 2007-12-05 15:44 ------- Console log (cutting and pasting as it is so short) fixme:process:IsWow64Process (0xffffffff 0x34fc34) stub! fixme:actctx:FindActCtxSectionStringW 00000000 (null) 2 L"msvcr80.dll" 0x347b6c fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x176130) : stub, simulatin g 256MB for now, returning 256MB left fixme:imm:ImmReleaseContext (0x10026, 0x15d730): stub fixme:imm:ImmGetIMEFileNameA (0x4090409, 0x34a960, 260): stub fixme:imm:ImmGetIMEFileNameA (0x4090409, 0x34a984, 260): stub fixme:imm:ImmGetIMEFileNameA (0x4090409, 0x34a448, 260): stub fixme:d3d:IWineD3DDeviceImpl_ResourceReleased Vertex buffer released while bound to a state block, stream 0 err:d3d:IWineD3DDeviceImpl_Reset Cannot change the back buffer format yet err:d3d:IWineD3DDeviceImpl_Reset Cannot change the device window yet Wil attach debug log Frank -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.
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