[Bug 9210] 3DMark06 doesn't recognize Pixel Shaders 2.0
http://bugs.winehq.org/show_bug.cgi?id=9210 --- Comment #72 from Artem S. Tashkinov <t.artem(a)mailcity.com> 2013-09-16 16:06:21 CDT --- Other tests fail too. In console I have this: fixme:win:EnumDisplayDevicesW ((null),0,0x32d2c8,0x00000000), stub! fixme:hlsl_parser:hlsl_parse Check for valued return on void function. fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed, error out if conversion not possible. err:d3dcompiler:compile_shader HLSL shader parsing failed. It seems like shaders compilation support in Wine is incomplete. So, this bug can be safely closed then. With native d3dx9_36.dll 3DMark06 crashes, it's gonna be a new bug. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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