[Bug 6955] Multiple games need software vertex blending implementation (NOLF2, Divinity 2, Dark Age of Camelot, Warhammer Online, PSU:AOTI)
25 Jun
2015
25 Jun
'15
12:46 a.m.
https://bugs.winehq.org/show_bug.cgi?id=6955 --- Comment #166 from JHaleIT <jhaleit(a)gmail.com> --- (In reply to Józef Kucia from comment #165)
Created attachment 51756 [details] Implement vertex blending in glsl-vertex-pipe
This patch adds support for vertex blending in glsl_vertex_pipe. Please test.
I get this error: Hunk #4 FAILED at 1901. patch unexpectedly ends in middle of line Hunk #5 succeeded at 3073 with fuzz 1 (offset -1 lines). 1 out of 5 hunks FAILED -- saving rejects to file -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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