[Bug 3545] Project64 crashes when starting emulation
http://bugs.winehq.org/show_bug.cgi?id=3545 James Huk <Huk256(a)wp.pl> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |Huk256(a)wp.pl --- Comment #17 from James Huk <Huk256(a)wp.pl> 2009-05-06 17:18:26 --- Still crashes when using DX6 based plug-in – other plug-ins tested: -JoboD3D8 1.6 – works fine, however sometimes it doesn't stretch to whole window, just stays in small window area, reason unclear - Newest Rice Plugin (Aristotle video.dll) – fails to load, complains about missing MSVCP90.dll , even thou I placed it in plug-in folder. -Glide64 “NAPALM” 1.0 – works pretty well, however we need to either set offscreenrendering to fbo AND set wrapper to use Frame Buffer Objects, or set wrapper not to use additional buffers – otherwise it will crash on startup. Tested with wine-1.1.20 on Debian Lenny-x86, with hardware: -Nvidia Georce9800GT (driver 180.51) -Core2Duo E7200 -4GB RAM Attached console output: http://bugs.winehq.org/attachment.cgi?id=20942 and WINEDEBUG=warn+all output: http://bugs.winehq.org/attachment.cgi?id=20943 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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