[Bug 38188] New: Dead State: text missing in the character creation screen
https://bugs.winehq.org/show_bug.cgi?id=38188 Bug ID: 38188 Summary: Dead State: text missing in the character creation screen Product: Wine Version: 1.7.38 Hardware: x86 URL: http://store.steampowered.com/app/239840/ OS: Linux Status: NEW Keywords: download Severity: minor Priority: P2 Component: fonts Assignee: wine-bugs(a)winehq.org Reporter: gyebro69(a)gmail.com Distribution: --- When you start a new game text is missing in the character generation screen. Tested with the GOG version, demo version is available on Steam. Installing corefonts/allfonts doesn't help. A possible workaround can be found in Appdb: https://appdb.winehq.org/objectManager.php?sClass=version&iId=31358 You need to replace 'Saphire 30 (ansi).uft' and 'Saphire 48 (ansi).uft' with their 'Segoe Print' counterparts. The game uses the Torque engine and generates those .uft fonts run-time from .ttf fonts located under ../core/fonts/source. Probably something goes wrong when generating the font files. I tried the game in Virtualbox (WinXP guest) and the generated .uft files have different sizes than the ones created in Wine. After replacing those .uft files text is rendered properly. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=38188 Nikolay Sivov <bunglehead(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Component|fonts |-unknown --- Comment #1 from Nikolay Sivov <bunglehead(a)gmail.com> --- It's supposed to create these cache files only once on first launch, right? Is it possible to get some logs at the time they are created? I'm afraid we'll need +relay,+tid,+file, something like that. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=38188 Béla Gyebrószki <gyebro69(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Component|-unknown |gdi32 Resolution|--- |DUPLICATE --- Comment #2 from Béla Gyebrószki <gyebro69(a)gmail.com> --- (In reply to Nikolay Sivov from comment #1)
It's supposed to create these cache files only once on first launch, right? Is it possible to get some logs at the time they are created? I'm afraid we'll need +relay,+tid,+file, something like that.
I tried to create the log you requested, but the file grew over 10 GB and the game didn't finish loading the main menu so I gave it up. Now I retested in the git version and realized that the problem has already been fixed by your commit: http://source.winehq.org/git/wine.git/commit/af5884ffe5a8ba50630cf8e180ddb4d... Likely a duplicate of bug #26345. *** This bug has been marked as a duplicate of bug 26345 *** -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=38188 Austin English <austinenglish(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #3 from Austin English <austinenglish(a)gmail.com> --- Closing. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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